PivityGmodStore

How can I add custom support ?

First of all, you can always request custom support for scripts, just contact me on gmodstore or on steam. It depends on if I've got access to the code. If I don't have the scripts already or requesting the script from other developers fails, it is likely you won't see any support for it.

If you are a content creator yourself, the same above applies to you. You don't have to own the script, but you can also try adding support yourself. ( Consider checking always if this script is on the server installed or not if RFSYS then ... end .)


All functions which can maybe be necessary.

RFSYS:IsItemRegisted( ent )
- This function returns a bool, depending on if the given entity ( ent ) is registered

RFSYS:GetPriceofRefundTable( ent )
- Returns the current registered price of the entity
- !! RFSYS:IsItemRegisted( ent ) is used internal in this function !!

RFSYS:AddPriceToEnt( ent, amt )
- Adds a specific amount ( amt ) to the value of a registered entity
- !! RFSYS:IsItemRegisted( ent ) is used internal in this function !!

RFSYS:SetPriceofEnt( ent, amt )
- Sets the value of a registered entity to a specific amount (amt)
- !! RFSYS:IsItemRegisted( ent ) is used internal in this function !!

RFSYS:RegisterEntity( ply, ent, type, amt )
- ply = the player who should be bound to the entity
- ent = the entity which should be registered
- type = For (scripted) entitys: RFSYS.ENUM.ENT | For weapons: RFSYS.ENUM.WEP
- amt = the refund value
- !! Is getting executed automatically when buying an entity/picking up a weapon !!
- !! Should only be used when entity is not spawned by an player !!

RFSYS:RegisterRemoval( ent )
- Unregisters an entity / removes it out of the "database"
- !! Is getting executed automatically when the registered entity is getting removed !!