API
Hooks:
- AdvancedRP.NLR.playerEntedZone(ply, time left) - SV
- AdvancedRP.NLR.playerLeftZone(ply) - SV
- AdvancedRP.NLR.adminRemovedZone(admin, all players, ply, specific location, vector, time) - SV (Vector and Time are available only if specific location is equal to true)
- AdvancedRP.Acquaintance.playerAccepted (accepted_player, received_accepted_notification_player) - SV
- AdvancedRP.Acquaintance.adminHandler (admin, affected_player, specific, affected_player2) - SV (affected_player2 is only valid if specific is equal to true)
Functions:
- AdvancedRP.GetStamina(ply) - CL/SV (On clientside works only on LocalPlayer)
- AdvancedRP.ChangeStamina(ply, value, regeneration delay) - SV
- AdvancedRP.PerformUpgrade(ply, module, lvl) - SV
- AdvancedRP.GetCurrentUpgrade(ply, module) - SV
- AdvancedRP.RemoveAllAcquaintances(ply) - SV
- AdvancedRP.AddAcquaintance (ply, steamid64) - SV (first argument - the player which will get acquainted with the specified steamid64)
- AdvancedRP.RemoveAcquaintance (ply, steamid64) - SV (first argument - the player which will forget the specified steamid64)
- AdvancedRP.GetOriginalName(ply) - CL
- AdvancedRP.GetRelativeName(ply, ply2) - SV (gets the name of ply2 relative to ply)
- AdvancedRP.IsAcquainted(ply, sid64) - SV (checks if ply is acquainted with sid64)