Properly configure my addon
Hello
Here are some tips you need to know about when purchasing the addon to properly configure your addon.
Bone feature - model blocklist
As you may have seen (I hope so) in the product page, there is a bone feature but also a model blocklist.
Why a model blocklist?
Some models have not been properly made as they don't respect the bones rules we have with Garry's Mod.
If models creators didn't care at all about bones and put all the bones in the origin Vector(0, 0, 0), it could lead with models being irregularly malformed.
I love this feature, but I have to admit that a lot of models are not properly made - therefore I would encourage you checking your models bones, and blocklist those who will act so weird.
If you want to check bones, you could compare the classical ragdolls available on the Q Menu versus the models you downloaded. You could use the Easy Entity Inspector toolgun to check that, as there is a bones feature.
Blocklisted models will not be affected by bone calculation: they will stay as they currently are.
SWEP
(Trained) Fists
The addon provides fists SWEP, which is, as written in the code, the exact same code than the original Fists available in Garry's Mod but with the train data added onto it.
This is the only solution I found to add the attack speed parameter. The damage parameters are also added.
Therefore, I would advise changing the weapons_fists SWEP to the trained_fists SWEP.
Sport badge
The sport badge is probably one of the entities you would want to add in the list of weapons people spawn with. The classname is sport_badge.
Editing the config
Levels
You are entirely able to change levels abilities: if you want to create 200 levels instead of the default ones, or just editing the runspeed addition by huge values.
Keep in mind one thing, however: the first occurence of the Levels table needs to have the xp = 0 value. Someone who joins should be affected by a level, and he could therefore be considered as level 1 when having that.
Custom logo
You are also able to put a custom logo: the value is Diablos.TS.IconLogo in the configuration file.
This value can be:
- a direct file link: for example if people download your logo in FastDL and the file is available in materials/diablos/logo.jpg, then you could set the IconLogo value to "diablos/logo.jpg".
- a http link: for example https://diablosdev.com/logo/diablos.jpg
This logo would be seen:
- at the top left of the televisions
- on the punching ball
This is a way to "brand" your own community.
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Note: if a HTTP link is not working, please check the link. Some links (for example Twitter profile pictures) don't work and can't be retrieved: it would be better to host them in a safe way (your own website, imgur, etc.).