NEW Added experimental keypad cracker forced compatibility
NEW You can now ban people from using keypad images using the context menu
NEW You can now remove keypad images from keypads using the context menu
NEW You can now cancel the fading of a fading door by right clicking on it whilst held
NEW You can now open/close fading doors with keyboard button if enabled in config (+ new permission!)
NEW Added smooth scrolling to all CPanels
FIX Some fixes for reversed fading doors
FIX Fixed some angle problems with broken keypads
FIX Fixed keypad properties not drawing when not optimizing
FIX Fixed players being able to gravity gun consumed batteries
FIX Fixed keypad colours when cracked
FIX Fixed PIN keypads storing a keypad image
FIX Fixed weird rendering of PIN asterisks
FIX Fixed some weird permission-related UI problems
FIX Fixed fake angles being used for non-PIN keypads
FIX Fixed some positionings of labels when translated
FIX Fixed toolgun text not being centered
FIX Fixed keycard inventory when a player picks up a keycard
FIX Fixed keycard inventory updating itself when another player picks up a keycard
FIX Fixed keypad button simulation
CHANGE French language update
CHANGE Improved the shield animations
CHANGE Changed some entity names
CHANGE Rotated the model by 90* for keypad cracker compatibility. You will probably find that your persistent keypads are the wrong angle... sorry D: