Stable1.2.7
UPDATE
- Recoded how spawning/removing/detecting ambulances work. It's a lot more optimized now.
- Fixed scaling issues with hospital and ambulance UI on very small resolutions.
- Moved all design configs to it's own file
medic_config_design.lua - You can now promote players back to their "previous" job if they are revied and demoted on death.
- Config is
CH_AdvMedic.Config.PromoteToPreviouslyJobOnRevive - For example if you demote your mayor on death, then it will promote him to mayor again if he is revived.
- Renamed common variable.
- Removed the remaining code from the default lights and sirens. Sorry, it was deprecated anyways.
- Recharge station now properly respects
DistanceTo3D2Dconfig for drawing 3d2d on screen. - Fixed a bug with recharge stations where it would possibly decrease charges when it should do the opposite.
- Recoded the recharge stations to use entity network variables instead of NW vars.
- Fixed a lot of notifications that didn't respect the
NotificationTimeconfig. - Removed unnecessary loops and replaced with more optimized solution.
There are lot of changes in this version (good changes!), so I recommend doing a fresh install when updating.