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Power Rounds [Murder][TTT][PH][JB][MB][DR][GW]

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Stable1.5
  1. Optimizations and general code cleaning
  2. Added 2 TTT rounds: Disguised mode and Sudden death
  3. Fixed roles that TTT assigns appearing for a split second when round starts (Finally to myself to do this)
  4. Fixed a small error if you joined server while a round was going on
  5. Rounds left now stays over map change so now PRs can happen for example every 2 maps
  6. Added PowerRounds.NextPR value for checking if oncoming round is a PR (Info in sv_powerrounds.lua line 24)
  7. Added another argument to PlayersEnd function which includes if the person was a winner
  8. Added a global hook "PowerRoundEnd" which includes these values: table of the round, table of winners and table of losers
  9. Added RunCondition function which you can use to block rounds from automatically happening for example on specific maps
  10. Changed 2nd argument of PlayerUpdate, it's now 3rd one and 2nd is the type of update
  11. Added ClientStart and ClientEnd functions
  12. Slightly changed how Shuffle deathmatch works
  13. Added a hard-coded fix for the text in top left being out of screen for the people that didn't change the config to fix it