StableAutoUpdater v6
##Brand new features, including a fuel system##
Sorry folks, you will have to download this one manually, other updates will continue to be automatically downloaded.
I am glad to present to you the "Fuel system". A VCMod2 feature ported by request of the many amazing clients who have supported me over the years
Its key features are:
- Multiple fuel types: 3 fuel types by default. Different fuel types have their own pros and cons, recharge stations, for example, are awfully slow to recharge.
- Lid positions: every single vehicle has its own fuel injection port (fuel lid) which is generated semi-automatically to predict the most likely spot for it.
- Dynamic fuel capacity: per vehicle class and mass.
- Dynamic fuel consumption depending on many variables, including engine stress, lights, speed, mass, towed mass.
- Fuel stations: only allows the correct vehicle fuel type.
- Fuel pickup entities: didn't make it in time to the gas station? No problem, you can use a jerry can.
- Pickup entities, per each fuel type, including battery recharge.
- Support for imperial/metric system
- Ability to override each fuel type pricing per liter/ gallon / kWh
- Ingame menu to add/remove/change fuel stations
- Persistence mode for the fuel stations: will auto respawn if removed, auto save and place themselves.
- Custom jerry can weapon: completely lua type of animations, dynamic positioning, shows on HUD elements when active
- Fancy in vehicle HUD elements and effects: even even does showcase your current fuel consumption.
Along with the main feature there were quite a few other fixes, such as:
- Rescaled, repositions the right side HUD abit
- Added ability to change between metric/imperial in the "Personal settings", "HUD" tab
- Added fancy vehicle destroyed and out of fuel right side HUD flashing
- Added in the missing fog light dash icon by default (only Singleplayer users were affected)
- Added in the 3D light textures (only Singleplayer users were affected)
- Redone around 30 vehicles
- Redid some core code to make things a bit faster