StableAutoUpdater v7
The second biggest ever VCMod update. 12 new features This is a complete damage system, effect, sound overhaul, from scratch. With some code taken from VCMod2, some coded specifically for this update. This also includes all the fancy effects and sounds located in VCMod2.
** You will have to redownload this manually! **
Youtube showcase of majority of these features
Some of the new features include:
- New idle exhaust particle effects
- 4 new effects, seperate for heavy/light cars
- Seperate effects for stress/ idle
- Damage system overhaul, new engine damage logic
- Over 50 custom made collision sounds, all about perfecting the feeling of realism
- 2 collision spark effects, intensity and amount varies on the severity
- Part damage
- Lights can now be shot out (fancy effects, sounds)
- Tires can now be blown out (fancy effects, sounds)
- Exhaust can be shot out (fancy effects, sounds)
- Fuel lid (gas tank) can be shot (explodes if enabled)
- Engine backfire
- Custom effects
- Custom sounds
- Damages the engine slighly, get it fixed before it costs you a new engine
- Two stages, low high engine damage and when exhaust pipe is broken
- Completely new surface dust effects (completely clientside)
- Custom effects for specific surface type
- Specfic effects for asphalt
- Specfic effects for dirt
- Specfic effects for sand
- Works per individual wheel, each wheel can have seperate effects
- Different effects for regular driving and slipping/braking
- Surface sliding sounds (completely clientside)
- Custom sound effects specific for each surface type
- Each wheel has individual sound, if sounds are the same, they are combined per car
- Tire marks on the ground (completely clientside)
- Fades after a while
- Ability to adjust detail (performance improvements)
- Same as the effects, each wheel can slip on its own
- Flat tire effects
- Custom sounds
- Custom particle effects
- Spike strip
- Custom model
- Can be set to be auto given to all ELS vehicle drivers
- Fancy lua and model animations
- Can be placed, picked up, extented, retracted
- Repair man NPC
- Fancy repair menu
- Each part costs individually
- Engine does not need a new part unless its fully destroyed
- Time taken per each part is individual
- Time costs money, the more time it takes, the highier the price
- Repair Man NPC has persistance in it, only have to place once
- Shows where the damage is on the vehicle in the menu
- Vehicle parts and new repair wrench
- If a part is blown out, you will need to get a new part before you can fix anything
- If engine is not fully destroyed you only need to wrench it
- Wrench can be set to be automatically given to all drivers
- You need to place the part on the damaged area before you can wrench it in
- You can disable needing parts in the menu
- Repair times for each time are different and customiseable
- Fancy new health HUD
- Fancy lua animations
- Sector counters, for each quadrant of the vehicle
- Car dealer persistance, car dealer saves all data (fuel, damage states) per vehicle
- Everything is completley customiseable
- Supported in 17 languages
These are the main features, there is a ton of related and unrelated smaller features.
Some of other changes include:
- Redone around 100 vehicles since AA v6 .
- Removed the previous wheel dust features
- Removed the vc_generic entity
- Added new fancy 3D light textures (thank you SGM, again).
- Fixed airboat support
- Redone a lot of serverside light code, proper structure
- Improved serverside performance
- Fixed a bunch of errors
- Improved light rendering techniques
- Moved quite a bit of code where it needs to be ELS/Main
Full change-log is available at: VCMod.org