Stable1.3
- Adds a new V2 of the item templating system for developers. This simplifies development a lot, and the API have been standardised more.
- Adds a default hover panel that allows descriptions, static & dynamic.
- Adds model skin support
- Adds model color support
- Adds a CanStack function
- Adds a CanPickUp function along with a "Inventory.CanPickUp" hook
- Adds a way to modify the camera view dynamically
- A much more powerful hover function that can access way more data.
- Fixed a bug that prevented GetDisplayName from working on entities outside inventory.
- Converted spawned_weapon template to V2 for description support
- Adds a damage, RPM and clip size text to the description if the weapon supports it.
- Weapons will no longer spawn with a full magazine. It will now save your ammo in the inventory.
- Added an ItemStore text to Xenin Inventory SQL/MySQLite importer
- Added support for all Zero Grow's OP things that ItemStore supports by default.
- zwf_jar
- zwf_joint_ent
- zwf_muffin
- zwf_seed
- zwf_weedblock
- Added a way to disable the C menu if you wish so.
- Vertical text will detect non ASCII characters using UTF8 and correctly render them.
- More language strings have been added due to string.upper not supporting non ASCII characters, so if you want for example Polish characters capitalised you will need to change some strings. Check the language file
- Fixed a chat error with weird chat boxes.
- Fixed a shipment bug.
- Fixed a job weapons related bug.
- Fixed a bug where the inventory wouldn't update the UI if a message came from the server until you reopened the menu.
- Not English languages will now default back to the English phrase if a language doesn't have that specific phrase.