Unique idea. Tools for addicts of the optimization like me.
(Sales -25% on all my scripts) 13/05/2017 --> 28/05/2017
Video ver 1.0 : Youtube Demonstration
Optimize your server with it.
Compatible with all gamemodes and maps.
This is not a DLC. It is a fully complete system.
No knowledge in scripting to know how to use it.
It is instantaneous, no need reboot, no need coding.
Install and Use.
The system work automatically. Forgot the cleanup button for a long time.
You can delete also the doors.
Compatible with ULX and all other adminaddon using the same system
Compatible with ServerGuard Groups Since 21 january 2017
For a starting point, this system gives multiple functionalities based on optimization for servers and bring with him small utilities tools.
1.) Introducing S.A.C.S (Smart Automatic Cleaner System):
The S.A.C.S Manager is an automatic cleaning module that allows you to lighten at the maximum the maps on the entities-side. It generates an editable time-loop that is 5 seconds for tests, 20mn, 30, 40, 50, 1 hour, 2, 4, 6, 12, 18, 24, every 2 days, 3, 7, 15 and 30 days.
You have a S.A.C.S list and inside this last you decide what type of entities will be dealed.
This permits to avoid a buildup and also to avoid the need of having admins that will cleanup the entities every 4 hours.
I'm managing 12 servers alone and having time to work on other things, the S.A.C.S doesn't delete the entities you didn't asked for.
The entities added at the end of the loop will be deleted in the next one.
To obtain the entities names, the system gives you tools useful tools for this, you can get them from the menu.
The Npcs are also entities so you can use the system for them as well.
If you don't need the S.A.C.S you can activate and unactivate it simply by pressing a button (ON/OFF) from the menu.
2.) Introducing A.B.C.S (Automatic Boot Cleaner System):
Imagine that you can delete what you never want to see in a map, once and for all, even after rebooting,
It also helps to lighten the map, because an object doesn't exist is an object less to be dealed by your system.
From the server's starting, the system is looking on the A.B.C.S list what you choosed to delete on a map for every reboot and deletes them automatically when the map starts.
Even when Gmod's deleting tool can't delete some entities A.B.C.S can (look at the video for an example). And also when Gmod's cleaning button doesn't delete some entities. The A.B.C.S does.
Npcs that are already on the map can also be deleted for the reboot.
If you don't need the A.B.C.S you can activate and unactivate it simply by pressing a button (ON/OFF) from the menu.
3.) Introducing P.E.M (Physical Environment Manager):
The P.E.M access to the phyenv library, it permits you to control the physics created by the engine and you can modify constants from it like gravity, maximum speed, le nombre de collision, friction and air density.
If you changed the options you can reset them to their default value by pressing the button and the changes will be done in real time
The Admin-Eyes is a system that generates a point in the map showing the entity's name and it's location. It is possible to set a color-code for each entities type. And you can also see the npcs and players locations.
Every entities and even some that you didn't knew they exist are showing in the menu, Righ-Click on the entity to add it in the S.A.C.S or A.B.C.S list, delete it directly or delete all the entities thave have the same class, set a color for the Admin-Eyes, teleport to it or copy the class name.
When you configured your system, depending on your needs, you can leave it behind and focus on other tasks.
- Complete Management Panel
- -Command to Open the panel: "sacs_menu"
- Already translated into 20 languages you can perma set in option of the panel. (Bulgarian, Czech, English, Estonian, Finnish, French, German, Greek, Italian, Japanese, Korean, Latvian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkis)
5.Button in the panel to Enable/Disable the system without uninstall the script with a simple clic. Since the version 2.3
- -Command to check the entities count: "sacs_entcount"
- Included persistence System.
- The data in the list are saved.
- Clean and reset the setting with one button.
COMMAND if you dont want use the panel:
-To Open the panel and manage all:
-To Get the number of entities on your map:
Yellow: "If I delete the files all return by default?"
Author: "Yes. But you can reset all with an simple press on the reset button in the panel"
HoloRu: "What P.E.M. settings do you recommend for perfomance?"
Author: "Mine is set to 1/4 of the default value, I can't advise. Adapts the P.E.M in function of your needs. For example, if your gamemode does not require the movement of entities. Puts it all to a minimum. But it is my needs personally, I do not know yours."
Public Support about the scripts(If they are trouble):
Support: FR | EN
Installation: FR | EN
The workshop content: Link
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I am a mindful and receptive human. I have projects, a family and a life. I give a lot of my time and do my best to make the best work. For me leakers are sick minded people that harm the creativity and their authors. My scripts exist because their is a real support. And improvement continues because I like work that is well done. If you think I deserve to be your dogsbody then you're a really, really sick guy. There is those that recognise a well done work and that support it, and there is the vermin. They are weak people that are addicted to a need of power and recognition. Or incompetent jealous that like to make losing time to those who work hard and that get ahead instead of get better themselves. A leaker is in the second category and their will stay what they are. Vermin. The ip of your server and SteamID collected allows the system to work. Using leaked versions of my scripts for a commercial context is STRONGLY not recommended.
No Refund when it's downloaded. The scripts I put here are used on my 13 servers before and tested. I believe in your seriousness.