This update is recommended, but is fully optional. Auto updater will continue to push out updates to V9. Workshop Content addon already includes all of these new additions to the addon.
Added around 50 custom fancy icons with the same style and quality throughout. Changed all spawn icons.
There is a lot of new things in the code side of things aswel.
Full changelog at: vcmod.org
Some people were having issues with bLogs not working correctly with VCMod Logging system causing VCMod to not load.
Update only if you are experiencing issues.
Some players were sent the temp-keys too quickly.
Auto Updater overhaul (AutoUpdater V9)
Full changelog at: vcmod.org
Older versions of VCMod Auto Updater will no longer be receiving automated updates.
If you have both VCMod addons, both need to be updated.
It is a complete overhaul of VCMods Auto Updater systems, bringing vast improvements to performance, especially networking. It took over three months to bring you this update alone. Other core systems were also redone.
VCMod systems now run on a completely new custom framework, which is based on the "temp-key" idea, instead of simple "server -> client".
Server no longer stores any client-side related data. Clients handle all their code, data, info loading and updating completely on their own, based on the temp-keys generated by VCMod API systems after contacted by the server.
What is a "temp-key" system? Here's a quick summary:
All of this might sound complex, but, in the end, it gives vastly optimized VCMod performance in code handling and, especially, networking. This was, to many, the biggest issue with VCMod.
This update has been beta tested for atleast 2 days on 2 fully loaded servers.
Some of main the benefits of this update:
Completely redone language features:
VCMod is now multi-branched, having PUBLIC and BETA branches:
Some of the other changes:
Special thanks to:
DevulTj for taking the time to help beta test and solve the initial ip caching issues
mcNuggets for risking his server to beta test this update on a player-live servers
Since this update is out, I will spend the next few weeks continue to fix all the "small" issues that come with VCMod. Afterwards there will be a feature-rich update that many will love.
I hope you are happy with VCMod update progress and remember that this update has a whole new feature framework, which means, there are many more to come.
Full changelog at: vcmod.org
This update is completely optional.
Update solely if you wish to get bLogs record VCMod events.
VCMod Main big update compatibiilty
You really need to redownload this one manually, sorry guys.
Sloppy mistake on my end, my bad.
Sorry folks, you will have to download this one manually, other updates will continue to be automatically downloaded.
This update is optional
There is now an ingame menu where you can view live updates to the addon or the data in the "!vcmod" chat menu.
Thanks to: Tron for helping beta test.
Download this only if you wish to get the new Repair Tool model and/or if you have the "<" launch error.
This update fixed the autoupdater itself. If you are running VCMod fine already, you do not have to redownload this update, however it will give you abit of a performance increase when initializing VCMod.
These updates will be named for both Main, ELS:
This update is fully thanks to Kotus for his extremely helpful support thought this mess
The code will be updated live (already has been a few times).
This will simply fix the "<" error, which is caused by restricted characters having server names.
Most likely you will never have to update the code, again by yourself.
The "Autoupdate" edition of VCMod is here.
This update is a complete overhaul of the mod. All server side code has been rewritten, aswel as the majority of all clientside code.
Firstly, I would like to, again, apologise for the time it took to release this long awaited update.
Now, about those new features:
VCMod will display a message (and most likely error out aswel) if you installed ontop of the old one without removing
And the changelog in general
This is for both Main and ELS
HUGE thank you to LW for making the amazing pickup models
TDM and SGM for a few new textures
Sen and Rusti7 for support
Down side of all this is that you need to have network access to use VCMod.
This is not the "big" update everyone has been looking forward to. That is atleast 3-5 more days away.
This is merely a quick patch that repais the damage cause by the recent update.
The update fixes:
Expect the next update rolling out in a few days. It will feature atleast 12 new features, completely overhauled code, live updates, new car dealer, completely new and changeable light visuals and much, much more.
There will only be one more update of its kind, after the next update the code will be updated automatically.
Yet another brand new update which brings new feature (language support) along with numerous other fixes.
This update mainly redoes all of the lights glow, reduced their lag alot and adds brand new light object and new anti lag ability, for those pesky medium-distant vehicles.
BIG thank you for all who helped translate. If you want VCMod in your own language, check the Personal Settings/Language for more information.
And as any other developer will probably say: there were a hell alot more updates I forgot to write down or they were simply were too minuscule.
Garrysmod updates are a pain.
This update fixes the errors that appeared before the gmod update an after.
Quick fix for support:
Sorry for the amount of updates, had to roll this one out as soon as possible.
I kind of messed up the sounds abit with the previous version, sorry about that.
Forgot to remove the experimental VCMod2 sound code.
*Sounds playing for all features repaired
Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)
Update's sneak peak: Youtube.
Some other stuff:
And probably forgotten 50 other tiny edits I did.
Recoded the entire addon from scratch