Prices of scripts suggestions
So after I went through a situation in which we're talking about pricing, I thought it would be good for both new Developers, and possibly new or confused consumers to help them by making this post so that you can be informed a little (assuming you weren't informed before or wanting a bit more information to be certain) when thinking about prices for scripts. Now let me explain my experience, I've been hiring and purchasing scripts for almost I believe a year and a half, and some may consider that a lot of time experience, some may consider that very little time, but I can say that I have boughten a lot of scripts and learned a lot about pricing them especially when pricing jobs.
So here is a set of instructions you should consider using when pricing a script. Please note that this is mainly my opinion, and it is up to you as the consumer/author of the script to ultimately to choose your options, I am merely offering what would be good business for both sides. One last thing I would like to note is that these steps are mainly talking about Gmodstore, but this does not mean you couldn't try to use these steps anywhere else.
Now the first step is to check whether this script is in the Marketplace, or in the Jobs. Obviously, you'll know as the developer or consumer, but the Marketplace and the jobs have actually completely different types of pricing due to demand and no such things as supply for scripts. If you as a developer are posting a script in the marketplace, consider the fact that multiple people are going to be buying your script which should then mean that the script should be lower then what would then the price it would be for the job alternative. As the consumer consider the fact that the developer is only going to sell you this script, which means their going to expect a higher payment then you would if you had wanted a script from the Marketplace. Some examples to think about could be for example a hud usually cost around 2-5$. So if you're posting a custom HUD for a JOB, most likely the developers are going to expect to you to have it at at least around 15$, but this also leads to the next step.
The second step is to consider the features of any script that you're going to be buying or selling, from selling on the Marketplace, or hiring someone to make a script. If a script contains complex features, like for example, and to continue on the HUD job example, if you're wanting something like a radar and/or something looking like a games hud, etc.. Your going to want to add more then just 15$ to that HUD. When your buying/selling scripts from the Marketplace, consider looking up to see if there are alternatives or possibly even free alternatives (which I explain more down below from this step). As the developer, if you're wanting to make a script that there are already versions of that type of script for free and/or are already in the marketplace, like a HUD, you're going to go into competition with those alternatives. This means that you as the consumer should expect from a new script of that area to have a little bit more or better features then it would from the free/other alternatives, with also the script being at a possibly lower price. Basically, you need to pay attention to the main features of a script and compare it with any alternatives.
Now one last thing I want to quickly note (and I do know this doesn't really have to do with pricing) that whether there are free versions of a script may seem worst, I recommend starting out with the free version first, especially if your server is new. If your server is new, and you think it might have failed, if you have had any free alternatives, it at least gives you a little bit of relief that you feel as though you didn't waste any money, or possibly too much much money (if you paid for scripts, and used free alternatives of other scripts). However if your server is thriving, and your getting donations, then I would recommend getting the paid version IF it has more features then the free version.
Some other steps you could think upon is more thinking on Demand. Demand does correlate with main features though, but it also depends on alternatives to. If someone had 1 version of let's say a Star Wars RP script since there are very few Star Wars RP scripts and a lot of Star Wars RP servers, and if the script contains unique things like let's say some quests and objectives or stuff like that, all of that demand would most likely put the script at 10$ or more. It could be a little less if it didn't take that long to make, and/or the developer is nice, but other then that it would most likely be in that price range due to the demand.
One thing you can also think about is time, and for Jobs, that's kinda pretty big percentage of what should be in the price tag for the script. If the script is going to take what you think would be a day, the script should be no more then 30$. If the script will take no more then a week, the price should be no more then around 50$, and so on and so forth. Basically the more time the script would require, the more the price should be.
Anyways these were all of the steps I could think of and hopefully provided with good detailed information for everyone. If anyone has suggestions for more things to think about for when your thinking of prices for scripts, please feel ree to provide them and I'll add it.