Job: Hiring experienced asset creators for Half-Life 2-Inspired assets
Apply
In Progress
Negotiations
Finished
Description
We want a series of custom 3D assets for roleplay project I’m developing.
Our project is planning to launch a Half-Life 2 Roleplay community and we’re looking for talented asset creators to help produce original, Half-Life-inspired models for our world.
We’re seeking high-quality, performance-friendly models with proper materials, UVs, and collision. These will be used across both the environment and game systems.
Timeline
We’re aiming for asset deliveries between Q1–Q3 2026 to align with our map development schedule. You’d work directly with our dev team for reference, feedback, and in-engine testing.
Example Asset Categories
- Combine architecture & infrastructure e.g. custom Citadel elements, scanners, terminals, wall panels.
- Civilian and urban props e.g. vending machines, benches, signage (Japanese + Combine), ration dispensers, terminals, etc.
- World interactables e.g. apartment doors, vending props, furniture, and other environmental items.
- (OPTIONAL - BONUS PAY) Animated or rigged models, such as clothing for the Facepunch human model.
Requirements
- Strong experience with 3D modelling and texturing
- Portfolio or evidence of experience
- Understanding of urban and Combine design
Payment & Terms
- Flexible flat-rate or per-asset pricing, depending on your workflow and complexity.
- Payments via PayPal, Zelle, or another preferred platform.
- Additional compensation for texturing, concept design, or custom materials if you handle those as well.