Job: Custom Starship System
What This Is
Looking for someone who can code a custom starship system in GMod. It should be modular, support more than one ship at a time, and have working ship systems (like power, shields, engines, etc).
Think Star Trek style — bridge controls, system management, warp core, etc.
You don’t have to make models — those will be provided. You just need to make the systems work.
The system should run under a custom gamemode called Star Trek. It doesn’t need any real gamemode features — just needs the name and folder so it shows up properly in the server list.
Features Needed
Multi-ship support
- More than one ship at a time
- Ships run on their own systems
- Can be added or removed
Power system
- Impulse Reactors for generating power also required for impulse engines
- Fusion reactors for emergency power and aux power reserves for if power systems go out
- Power goes to shields, weapons, engines, etc
- If too many systems are on, power gets limited
- Power routing from controls in a engineering panel or bridge ops or bridge engineering panel
Warp core system
- Warp core is not main power but can have power diverted from it to disable warp but give more power
- Can be overcharged for a short boost to systems (faster recharge, more speed, etc)
- Overcharging causes heat or risk (like damage, shutdown, or even failure if pushed too far)
Shields
- Shields that go up/down
- Directional or full-body like in Star citizen
- Recharge over time
- Can fail if overloaded
Hull/damage system
- Ships can take damage
- subsystems like warp core or warp nacelles can fail
- Damage can break subsystems or lower performance
- Optional sparks, alarms, or other effects
- There are many and damage systems should be modular so they can be added too
Engines/movement
- RCS thrusters and docking thrusters for slower movements and orbital thrusters
- Impulse (normal movement)
- Warp drive (fast travel)
- Warp-up time, cooldowns
- Just needs to feel sci-fi and solid
Weapons
- Ship-to-ship weapons Phasers and torpedoes like in show
- Needs targeting and cooldown
- Weapons use power reserves if main power is offline
Bridge controls / consoles
- Physical 3D panels (not just chat commands)
- Should be interactive like LCARS in actual show
- Should react to alerts — like screens turning red or flashing lights during red alert
- proper alerts that can be added too like red alert yellow alert and normal status plus any that wants to be added
- Panels control helm, weapons, engineering, etc
- Different stations for different crew jobs
Crew rank system
- Only certain jobs can control certain systems
- Just basic access control — doesn't need to be super complex
- Different species can be made that can have custom player models and buffs and debuffs DO NOT NEED TO MODEL THEM
Other systems
- Life support
- Lockdowns forcefields and bulkheads
- Alerts (red alert, yellow alert, etc)
- communication's and combadges
How it Should Be Built
- Everything should be modular — easy to turn on/off or change
- Built for multiplayer servers
- Should be optimized (no crazy lag) though doesn't need to run off a potato PC
- Clean code that can be updated or built on later
Gamemode Requirement
This should all be inside a gamemode called Star Trek.
Doesn’t need extra gamemode features — just needs the name and folder setup so it shows up in the gamemode list.
Deadline
There’s no deadline. Work at your own pace. Just keep me updated.
I care more about it working right than being done fast.
Important note's
Due to complex parts of the project I'm open to increasing price
Depending on quality of work
also please have some account age cause last time 2 of the 3 applicants were banned for stealing the money or trying to get more after agreeing on price
another note
Payments can be done per module
lets say you finish flight system you get paid
also based on how complex and important the module is
if you see any issues with this please reach out and inform me
All communication should be delt with inside of Gmodstore or it will be declined