If you have scripting experience, I wouldn't imagine it to be difficult. Otherwise, this is a standalone utility.
Notice
If you are looking for support you should instead create a support ticket.
Lucaposted
Can we connect this with SH reports?
The "bubble" is actually just a semi-sphere. It's meant to be used for flat surfaces.
It seems i able to go through the bottom of the bubble, but not the top.
Please open a support ticket and I will help you there.
I am having the problem with when the bubble is spawned, anybody can just physgun the bubble and it becomes able to walk through. Anyone know how to fix this?
Awesome. I love you <3
It's here now! Sorry about the delay.
yup update is missing..
When are you going to release version 2?... 5 month passed..
Cousin.Keithyposted
for me to grab it and im guessing many others... PLEASE add voice isolation,and Make it that whoever is in the bubble cant leave, nor can anyone enter it. cheers.
Suggestions to make ur buyers not switch on Csit:
Freezing ppl with Physgun Smooth Dropping ppl with physgun ULX Commands not allowing changing jobs and stuff able to speak if in NLR // no NLR when in a bubble (well I'm using SPzones so make it compatible!XD) Voice Isolation would be awesome
(I don't know what's in the system yet, but just for you to have some (definitifly not stolen) ideas)
You should make a ULX command for the bubble
Yes, I am planning to implement that in v2.0. Thanks for asking.
Is there a future chance to add the ability to stop people from going in the bubble and or hearing what goes in the bubble for privacy reasons like https://www.gmodstore.com/scripts/view/4538/csit-admin-solution has for part of their features as that would make this way more amazing than it's current awesome level
A recode was entirely needed here. Good job - I'll probably try it out again when 2.0 hits :)
I will help you through your ticket.
The players in the bubble can change jobs, I wish to prevent this
Yes.
Does this work with serverguard?
Nothing would happen.
Martinposted
Okay, what would happen when a new round begins.
Technically this works for TTT, but it wasn't made with TTT in mind.
Martinposted
Does this work in ttt, and what is when the round restarts?
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