Stable2.0.9
UPDATE
- Added utility functions CanKeysLock, KeysLock, KeysUnlock, IsVehicle and more in order to expand support to more vehicle bases.
- Added support for Glide vehicles.
- Fixed the buy commands for darkrp entities being inverted.
- Added support for LVS vehicle base.
Stable2.0.7
UPDATE
- Updated Think method to reset animation due to rare glitch.
Stable2.0.6
UPDATE
- Removed default superadmin restriction from door_key_3 in default config.
Updated file: lua/ch_adv_keys_2/shared/sh_keys_config.lua
Additionally I write an article on how to restrict to doors, cars or both in the same config. Read it here.
Stable2.0.5
UPDATE
- Stop keys menu from opening on bind when another menu is open.
- Added NPC to open menu.
- Enable with
CH_Keys.Config.UseNPC - Console command to set position in-game ch_keys_setnpcpos
- You can find more NPC options in the config file.
- It's disabled by default.
- Added config to enable/disable the menu bind.
- Config option is
CH_Keys.Config.UseMenuBind - Enabled by default.
Stable2.0.4
UPDATE
- Added auto switch feature.
- Allows you to automatically switch to the opposite key type. For example click on a vehicle with a door only key and it will auto swap to car key.
- Enable/disable with config CH_Keys.Config.EnableAutoSwitch
- Disabled by default.
Stable2.0.3
UPDATE
- Added Russian translation thanks to AnimeRem
- Fixed clientside FOV changes adjusting view position of keychain on view model.
Stable2.0.2
UPDATE
- Fixed problem with keychain world model not showing for other players.
Stable2.0.1
UPDATE
- Added Spanish translation thanks to Goran
- Use sqlite as default.
- Fixed a few errors in the code.
- Fixed not being able to install Door Alarms from F4.
- Hotfix for fov_desired being broken in gmod.
Stable2.0.0
Initial version.