Stable2.0.1
Version 2.0.1
Warning
Some users have experienced issues with this update. If this update is unstable for you, I'm fixing that tomorrow, just revert to the old version. Sorry for the inconvenience.
Update Type: Bug Fix, Features
Bug(s) Fixed:
- Fixed errors with branding module when disabled.
- Removed global variable that didn't need to be global.
- Stopped f4 bought entities from being processed as a normal entity, causing it to be deleted and not refunded.
- REMOVED THE BUTTONS FROM THE C MENU <3
- Made the Astrea sidebar change colours with change in theme. (New colours will appear flat rather than as a gradient.)
Features(s) Added:
- Revamped collision detection to also count collisions per players rather than dealing with collisions per prop.
- (Hopefully) added sAdmin secondary usergroup integration.
File(s) Changed:
- core/cl_core.lua
- core/sv_core.lua
- core/sh_core.lua
- core/cl_menu.lua
- modules/props/sh_core.lua
- modules/props/sv_restriction.lua
- modules/props/sv_exploits.lua
- modules/props/sv_antilag.lua
- modules/props/sv_main_hooks.lua
- modules/props/cl_player_management.lua
- modules/props/cl_buddies.lua
- modules/branding/cl_branding.lua
Urgency:
- the player collision detection is so much better ngl but if you're running DarkRP, I'd do it for the F4 thing.
Side Note:
- I might be adding a few 'logging' features to the prop protection, for example logging when players exceed too many collisions, or when players try to physgun unfreeze too many props. Although, as of now I don't have enough things to log for it to be worth it, if you guys have any ideas of things I could log, please let me know in a ticket!