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Bitminers (Miner Shelf, Power Sources, Cables, Animations & Custom Models)

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Stable1.1.7

UPDATE

  1. Safely remove entities in Touch hooks to prevent warnings/crashes.
  2. Fixed a bug where you could connect both ends of the cable to the power combiner and cause an error.
  3. Fixed circles in 3d2d spassing out if generating more watts than required.
Stable1.1.6

UPDATE

  1. Added custom model to the solar panel cleaning fluid entity.
  2. Added custom model to the bitcoin exchange rate screen entity.
  3. Fixed bitcoin exchange rate screens not respawning after cleaning up the server.


Workshop content has been updated. Requires a restart and possibly setting new positions for the bitcoin exchange rate screens.

Stable1.1.5

UPDATE

  1. Added a screen entity that shows the current bitcoin exchange rate.
  2. These can be spawned from the Q menu by admins and placed around the map.
  3. Save command is ch_bitminer_save_screens


Updated the media and added an explanation of how to set them up to the installation guide.

Stable1.1.4

UPDATE

  1. Use PhysWake on entities to fix error when content was not installed on server workshop collection.
Stable1.1.3

UPDATE

  1. Bitminers will no longer turn on when you connect a power combiner/power source that hasn't generated any watts.
  2. Only once some watts are generated, then the bitmining shelf can be turned on.
  3. Bitminers now automatically shut down once they hit 0 watts.
  4. This can only happen if you have a power combiner connected with no power sources.
  5. Removed redundant code.
  6. Fixed power cables sometimes connecting to the same slot on power combiner.
  7. They will now always find an empty slot and connect to that.
Stable1.1.2

UPDATE

  1. Added dirt collecting functionality for solar panels.
  2. Solar panels will over time become dirty.
  3. If they are too dirty (100%), they won't generate any power.
  4. 3d2d display above solar panel tells you how dirty they are.
  5. Config option for increasing dirt CH_Bitminers.Config.CollectDirtInterval
  6. Config option for showing 3d2d with dirt amount CH_Bitminers.Config.ShowDirt3D2D
  7. Added dirt cleaning fluid.
  8. Drop on a solar panel to clean it.
  9. Purchase through F4 menu.
  10. Added health config to dirt cleaning entity.
  11. Config option CH_Bitminers.Config.DirtCleaning
  12. Added configuration to determine Min and Max dirt collection per interval.
  13. Config option CH_Bitminers.Config.CollectDirtMin
  14. Config option CH_Bitminers.Config.CollectDirtMax
Stable1.1.1

UPDATE

  1. Added support for Elite XP System (EXP2) by Axspeo
  2. Config option CH_Bitminers.Config.EXP2SystemEnabled


Updated files: ch_bitminers/lua/entities/ch_bitminer_shelf/init.lua and ch_bitminers/lua/ch_bitminers/shared/bitminers_config.lua

Stable1.1.0

UPDATE

  1. Removed some unused code in the darkrp_entities file.
Stable1.0.9

UPDATE

  1. Fixed orange color on bitminers screen.
  2. Improved withdrawing money functionality.
  3. Only allow owners of bitminer shelf's to interact with it using E. Anyone can still install upgrades.
  4. This is in addition to the new DLC that has just released where hacking is possible to unlock access to everyone.
  5. Bitminers - DLC #1 (Remote Tablet, Hacking & Repairing Entities)
  6. Don't allow interaction with screen while being hacked.
  7. Updated bLogs module.
  8. Updated draw circle utility.
  9. Added a lock icon on bitminer screen.
  10. Will appear as an unlocked icon if a bitminer has been successfully hacked.
  11. Added table of bitminer entities to config (not necessary to edit this).
  12. Used across this addon and DLC.
  13. Added explosion effect to fuel canister when destroyed.
  14. Enabled if CH_Bitminers.Config.FuelGeneratorExplosion is set to true.
  15. Potentially spawns fire if CH_Bitminers.Config.CreateFireOnExplode is set to true.
  16. Updated language file.
  17. Removed custom health vars. Saves some networking.
  18. Now using SetHealth properly (works with Health() and GetMaxHealth() now)
  19. Added additional health configs for all bitminer entities that was not already configurable.
  20. Config option CH_Bitminers.Config.PowerCombinerHealth
  21. Config option CH_Bitminers.Config.PowerCableHealth
  22. Config option CH_Bitminers.Config.FuelCanisterHealth
  23. Config option CH_Bitminers.Config.CoolingUpgradesHealth
  24. Config option CH_Bitminers.Config.SingleMinerHealth
  25. Config option CH_Bitminers.Config.RGBUpgradeHealth
  26. Config option CH_Bitminers.Config.UPSUpgradeHealth


This requires a full reinstall. You cannot copy/paste your config over, you must save a copy and manually edit it again.

The content has also been updated in this update.

Stable1.0.8

UPDATE

  1. Fixed compatibility with SAM.


Updated file: lua\ch_bitminers\shared\bitminers_meta_donators.lua

Stable1.0.7

UPDATE

  1. Fixed a problem with radiation emitter for the RTG.
  2. Added ability to remove bitminer entities when player changes his job.
  3. Config option CH_Bitminers.Config.RemoveEntsOnTeamChange (disabled by default)
  4. Fixed removing bitminer entities on disconnect feature.
Stable1.0.6

UPDATE

  1. Added Norwegian translation.
  2. Added support for bLogs when selling bitcoins on mining shelfs.
  3. Fixed problems with lua auto-refresh and some of the config.
  4. Added configuration to allow a specific maximum amount of miners based on the players rank.
  5. Config table CH_Bitminers.Config.MaxBitminersInstalled
  6. Default is 16 miners for all ranks. That is also the maximum possible on the shelf.
  7. Minor adjustments to the language file.