Stable1.0.9
UPDATE
This update introduces a brand new feature; Chop Missions. Interact with the NPC next to the chop shop to start special missions and bring him exclusive cars for an extra reward.
- Missions can be started via an NPC next to the chop shop.
- It is possible to configure a cooldown for players to limit missions.
- Each chop shop has a target vehicle they would like you to find.
- The target vehicle changes over time. If you check back later the vehicle they want is most likely a new one.
- Reward price is dynamic and randomized per chop shop. It also changes with the vehicle.
- When you enter the vehicle from your mission it will notify you that it's the correct vehicle.
- Based on your configuration the vehicle is either marked on the map or not marked on the map.
- The vehicle name and vehicle owner is given to the player when a mission is started.
- If you forget the name and vehicle just go back to the NPC and ask him.
- If a vehicle from a mission is removed one way or another then the mission ends/fails.
- The mission taker is notified about this.
- HUD
- There is a heads up display on the screen that displays various information about the mission.
- Shows countdown timer.
- Shows name of vehicle.
- Shows vehicle owner name.
- If enabled in config it also shows where the vehicle is on the players screen.
- The HUD can be enabled or disabled in the config.
Additionally I've made multiple other fixes and additions.
- Renamed meta functions to be unique to avoid possible conflicts.
- Updated translations.
- Added XP support for Brick's Essentials and DarkRP Essentials by Brickwall
- Config option
CH_ChopShop.Config.EssentialsXPSystemEnabled - Added XP support for GlorifiedLeveling by GlorifiedPig
- Config option
CH_ChopShop.Config.GlorifiedLevelingXPSystemEnabled - Added giving XP for completing a chop shop mission.
- Config option
CH_ChopShop.Config.CompleteChopMissionXPReward - Added bLogs support for chop mission system.
- Log mission start (player, vehicle name and vehicle owner)
- Log mission completed (player and reward)
- Log mission failed (player)
- Removed some remaining globals.
Read more about the mission system in the description and watch the video in the description or HERE