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Chop Shop (Scrap Vehicles, Dynamic Rewards, Missions & Custom Model)

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Stable1.2.4

UPDATE

  1. Fixed null error when chopping mission vehicle with license plate support.
Stable1.2.3

UPDATE

  1. Fixed problem with adjusting the drivers position if they got stuck on exiting vehicle in chop shop.
Stable1.2.2

UPDATE

  1. Added support for displaying vehicles license plate in missions with Realistic Police

Updated file: ch_chop_shop/client/chop_shop_mission_cl.lua

Stable1.2.1

UPDATE

  1. Fixed a bug where players money could go negative if CarOwnerPaysForChop was enabled.

Updated file: lua/entities/ch_chop_shop/init.lua

Stable1.2.0

UPDATE

  1. Performance improvements.
Stable1.1.9

UPDATE

  1. Fixed a CPPI error.

Updated file: lua/entities/ch_chop_chop/init.lua

Stable1.1.8

UPDATE

  1. Fixed a nil value error with the latest update.
  2. Cached CurTime for optimization.
Stable1.1.7

UPDATE

  1. Improved the French translation thanks to ExtaZ-Book
  2. Added list of blacklisted vehicle models for chop missions.
  3. Useful for excluding certain job specific vehicles from being included in chop missions.
  4. Config the model path in CH_ChopShop.Config.BlacklistedChopMissionVehicles
  5. Added support for L2 Plates
  6. Displays on the HUD when you have L2 plates installed and an active mission.
  7. All the supported XP systems are now automatically detected. You will not have to manually enable them in the config anymore.
  8. If you set the XP to give amounts to 0 it will be as if you disable giving XP (in case you have XP systems, but don't want to use it).
  9. Various QoL and optimization updates to the code.
  10. Added support for SVMod
  11. Support is added for getting the health of a vehicle in order to calculate a dynamic chop price.
Stable1.1.6

UPDATE

  1. Fixed a problem with the mission menu on widescreen.
Stable1.1.5

UPDATE

  1. You can now make players wanted when they start chopping vehicles.
  2. Enable with CH_ChopShop.Config.MakePlayerWanted
  3. Define wanted time with CH_ChopShop.Config.PlayerWantedTime
  4. You can also make them unwanted once the chop is finished.
  5. Enable with CH_ChopShop.Config.UnwantedAfterChop
  6. Using ipairs over pairs where possible for optimization.
  7. Got rid of some unnecessary loops for optimization.
  8. Added new hook CH_CHOPSHOP_ScrapVehicleDenied for administrative purpose.
  9. It's also added to bLogs.
  10. It logs the player, their team, the vehicle and the reason they were denied chopping a vehicle.
  11. Got rid of table.HasValue for optimization.

Multiple changes in this update requires you to redo your configuration.

Stable1.1.4

UPDATE

  1. Added support for permanently removing vehicles with Realistic Car Dealer
Stable1.1.3

UPDATE

  1. Fixed not drawing distance to mission target vehicle when inside any vehicle. It should only not draw when inside mission target vehicle.
  2. Updated French translation thanks to Lucas