PivityGmodStore

Civs Cops - NPC Police

(4)(49)

You can always read the reviews or discuss this product

Stable1.0.5

Correctly configured police jobs in Civs config will now be properly ignored by Cop NPC's.

Stable1.0.4

Now checks for DarkRP as a gamemode without looking at the folder name, which means starwarsrp and other DarkRP clones will have DarkRP features enabled.

Stable1.0.3

Civs now properly stop calling the police if a player is arrested.

Stable1.0.2

Cops now arrest lockpicking and keypad cracking players for standard lockpick/keypad cracking SWEPs.

Custom crackers or picks should work too if they're coded with proper compatibility (namely the "lockpickStarted" and "onLockpickCompleted" hooks, and the self.IsCracking boolean property).

Stable1.0.1
  1. Cops now arrest any wanted players on sight.
  2. Cops will be alerted and run toward the general area if a police beacon (calling police) is successful.
Stable1.0.0

Initial version.