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Armory Robbery System (Retrieve Weapons, Drops & More)

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Stable2.1.1

UPDATE

  1. Corrected misinformation in config notes.
  2. Cached LocalPlayer when used multiple times in one function.
  3. Removed all use cases of table.HasValue and replaced with a more optimized solution.
  4. Swapped Initialize hook with more reliable solution.
  5. Using ipairs for sequential loops.
  6. Replaced global function names.
  7. Removed a lot of loops and replaced with a more optimized solution.
  8. Added config CH_ArmoryRobbery.Config.NotificationTime
  9. Using player.GetCount now as a more optimized solution.