PivityGmodStore

DarkRP Fire System - Accessories DLC

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You can always read the reviews or discuss this product

Stable1.0.7

UPDATE

  1. Fixed permanent fire alarms not emitting sound after restart.
Stable1.0.6

UPDATE

  1. Replaced unoptimized and deprecated functions with modern/optimized solutions.
  2. Added language support.
  3. Fixed C4 bomb screen position problems if entity is rotated.
  4. 3D2D now use CH_FireSystem.Config.DistanceTo3D2D for distance from primary addon.
  5. Added a 3d2d display to fire alarms to showcase if they're activated or not.
  6. Fixed activation help notify not showing for fire alarms.
  7. Added the ability to setup and save permanent fire alarms.
  8. Spawn normal or advanced fire alarms via the Q menu.
  9. Setup on the map and use ch_fire_save_alarms to save them.
  10. Added fire hydrants that can be setup and saved to the map.
  11. Spawn through the Q menu as an admin.
  12. Use console command ch_fire_save_hydrants to save on the map.


I recommend you do a full reinstall of the DLC when updating. A lot has changed.

This update requires at least version 2.7.2 of the primary addon.

Stable1.0.5

UPDATE

  1. Fixed missing resource.AddWorkshop
  2. Replaced a few pairs with ipairs loops for optimization.
  3. Replaced own cached colors with global vars from GMod where possible.
  4. Fixed nil value error on entities.
  5. CPPI support for entity ownership.
  6. Removed unused variables.
  7. General code improvements for all entities.
Stable1.0.4

UPDATE

  1. Fixed an error with the c4 explosion effect.


You can copy/paste your config over when updating.

Stable1.0.3

UPDATE

  1. Added defusing of C4 explosives.
  2. Config table to add teams that can defuse bombs FireAccessories.Config.PoliceDefuseTeams
  3. Press E on explosives to defuse.
  4. Removed debug prints.
  5. Added render distance for 3d2d on c4 entities.
  6. Updated CH logo on c4 explosives.


The workshop content has also been updated.

Stable1.0.2

UPDATE

  1. C4 Explosives can now blow down doors within a certain radius.
  2. Added a new config FireAccessories.Config.DoorBlastRadius.
  3. Added config FireAccessories.Config.StartFiresIfMax.
  4. If set to false it won't spawn fires if the CH_FireSystem.Config.MaxFires has been reached on the server.
  5. If true it will ignore and spawn fires from bombs at all times.
  6. Set to true (ignore max config) by default.
Stable1.0.1

UPDATE

  1. Improved phone screen 3d2d
Stable1.0.0

Initial version.