Stable1.3.2
- Fixed radio chat being called when any command with /r was typed.
- Added option to change radio chat command. Default: "/r"
Stable1.3.1
- Added fail message that'll occur when the player's radio is turned off or is on an invalid frequency and attempts to send a radio text message.
- Added option to configure radio fail message.
- Added explanation on how to configure secure channels properly and set them up for custom gamemodes.
Stable1.3.0
- Added radio frequency text chat!
- Works with secure channels.
- Can text/receive as long as the chatter and receiver both have their radios on.
- Use chat prefixes "!r" or "/r" to speak in radio chat.
Stable1.2.1
- Fixed server side issue related to the weapon returning NULL.
Stable1.2.0
- Optimized networking and server side code.
- Fixed bug related to NULL entity.
- The correct font should now display on the screen.
Stable1.1.9
- Changed the WhileHolding variable to make it so the player must have the radio out to speak, but not to listen.
Stable1.1.8
- Fixed bug where players would hear beep noise from radio before picking one up.
Stable1.1.7
- Fixed bug that caused players to hear other players on the radio when they no longer have a radio. ( For good now )
Stable1.1.6
- Fixed bug where a player could still use their radio w/out having a radio after death.
- Added config option to require the speaker and listener to have a radio in their hands to communicate.
- More optimization on the client.
Stable1.1.5
- Potential fix for frequencies returning nil.
Stable1.1.4
- Fixed bug that turned the radio on when swapping weapons.
Stable1.1.3
- Added some minor client side optimization.