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DRadio - Team Channel and Frequency Communication

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Stable1.3.2
  1. Fixed radio chat being called when any command with /r was typed.
  2. Added option to change radio chat command. Default: "/r"
Stable1.3.1
  1. Added fail message that'll occur when the player's radio is turned off or is on an invalid frequency and attempts to send a radio text message.
  2. Added option to configure radio fail message.
  3. Added explanation on how to configure secure channels properly and set them up for custom gamemodes.
Stable1.3.0
  1. Added radio frequency text chat!
  2. Works with secure channels.
  3. Can text/receive as long as the chatter and receiver both have their radios on.
  4. Use chat prefixes "!r" or "/r" to speak in radio chat.
Stable1.2.1
  1. Fixed server side issue related to the weapon returning NULL.
Stable1.2.0
  1. Optimized networking and server side code.
  2. Fixed bug related to NULL entity.
  3. The correct font should now display on the screen.
Stable1.1.9
  1. Changed the WhileHolding variable to make it so the player must have the radio out to speak, but not to listen.
Stable1.1.8
  1. Fixed bug where players would hear beep noise from radio before picking one up.
Stable1.1.7
  1. Fixed bug that caused players to hear other players on the radio when they no longer have a radio. ( For good now )
Stable1.1.6
  1. Fixed bug where a player could still use their radio w/out having a radio after death.
  2. Added config option to require the speaker and listener to have a radio in their hands to communicate.
  3. More optimization on the client.
Stable1.1.5
  1. Potential fix for frequencies returning nil.
Stable1.1.4
  1. Fixed bug that turned the radio on when swapping weapons.
Stable1.1.3
  1. Added some minor client side optimization.