PivityGmodStore

Easy Skins

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You can always read the reviews or discuss this product

WSPurchasedposted

can you maybe add Set skin for that "part" of the gun for scope, magazine etc. like custom location of the part where to skin is applied to

Zombie ExtinguisherAuthorposted

10 minutes later he figured out it was a server host issue, the host fixed it and I never heard from him again :)

[โ™ฅD.SSโ™ฅ]Phoenixmeisterposted

"My support was amazing he tried his hardest to fix my problems which i dont even think were to do with the addon" = 4 stars.. *clap* *clap*

Zombie ExtinguisherAuthorposted

Working on it, it will be added in the next version!

ShrumPurchasedposted

Does this work with the SAM admin system?

Zombie ExtinguisherAuthorposted

Yup, fully tested and working on the most popular TFA Starwars weapon packs. Support will always be added if a weapon pack isn't working!

Zombie ExtinguisherAuthorposted

Interesting idea! I contacted you in pm to further discuss.

STRELOKMAXPurchasedposted

Add a button in the inventory reset skins of all weapons.

Zombie ExtinguisherAuthorposted

That's a great idea! I'll see what I can do for the next update.

Zaybixposted

Could you make this compatible with weapon holsters? Weapons will show their skins when they are put away (on your back or hip)

Zombie ExtinguisherAuthorposted
  1. Yes (this can be turned off)
  2. There is LOD on the textures meaning that from far away they will render in a lower quality
  3. The impact is not noticeable
  4. Tested with both FProfiler and BadCoderz
AvoxPainePurchasedposted
  1. Do these show up for other players while looking at you?
  2. If it does, is there anything in place to make sure the custom textures aren't rendered from far away?
  3. How much does this effect client-side performance?
8Zposted

Thank you for the information. I'll keep an eye out for your progress.

Zombie ExtinguisherAuthorposted

Easy skins uses those tables to apply its own skins for TFA weapons. Those CSGO skins exists just out of 1 vtf and the material browser only scans for vmt files since I would have to create base specific vmts in memory.

There are plans to add a '1 material' system to apply skins like in CSGO on the entire model like an overlay that works with just those vtfs, but for the time being I am in the middle of my exams so it'll have to wait until after those are over.

8Zposted

TFA CSGO weapons' workshop skin system uses TFA's MaterialTable feature to apply skins specific to those weapons - is it possible to use the skins from those packs as part of Easy Skins? (As far as I know, they're just one vtf file)

Zombie ExtinguisherAuthorposted

I have had many requests and I contacted the main creator but he is not replying. I guess the only way to reach BLUE is to open a support ticket and ask him yourself, he can contact me any time.

Rainbowposted

Could this possibly work with blues unboxing?

Nitchposted

Thank you! If that's definitely do-able, and won't effect the ingame gui for inspecting the skins; then you will have one happy customer!

Zombie ExtinguisherAuthorposted

That's a great suggestion! I'll add the option to turn off all world model skins in the next update.

Nitchposted

Thinking about purchasing. Would it be possible that it could only effect the view model and not the world model? I would like to put this on my Starwars roleplay servers as an option, but would not like it to effect the realism aspect. Thank you!

Guushiposted

Compatible with TTT?

Zombie ExtinguisherAuthorposted

For sure :) I'll send you some screens tomorrow, already closed my pc.

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