PivityGmodStore

Easy Skins

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Stable1.3.1

Fixed:

  1. XStore support typo that prevented it from detecting
  2. PrecacheWeaponModels error when a weapon model was missing on the x32 branch
  3. Thanks to Cenno & Asriel

Improved:

  1. Weapon Precaching

Added:

  1. Weapon Blacklist
  2. Weapons that should be invisible / have functionality on the material
  3. Excludes weapons from weapon selection list
  4. DarkRP
  5. keys
  6. pocket
  7. arrest_stick
  8. unarrest_stick
  9. weaponchecker
  10. Santos RP
  11. weapon_srphands
  12. weapon_phone
  13. weapon_idcard_weapon
  14. weapon_idcard
  15. weapon_ems_clipboard
Stable1.3.0

Fixed:

  1. Shift selecting weapon list error

New:

  1. Skin categories in shop
  2. Category is displayed per skin group
  3. Skins are sorted per category
  4. Need at least 2 different skin categories for activation

  1. Setting to disable categories in the shop

  1. Support for VoidCases - Unboxing System
Stable1.2.9

Fixed:

  1. Weapon selection random double click
  2. OnClickLine could be called twice due to a gmod bug

Changed:

  1. Pointshop 2 is now separated
  2. PS2 Standard
  3. PS2 Premium

Improved:

  1. Updated Translations
  2. PL, UA
  3. Special Thanks to
  4. Illia
  5. Kyo
  6. Rayek
Stable1.2.8

Fixed:

  1. MaterialTable_V error for a specific TFA weapon pack

Changed:

  1. Skins with a $0 price tag will display 'Free'
  2. Free skins do not require a currency system to be installed

Improved:

  1. Updated Translations
  2. DE, EE, ES, FR, NL, RU
  3. Special Thanks to
  4. Andiq
  5. Arturo
  6. DeepSeaSiren
  7. F3LP0X
  8. Simone
  9. Ultra mega scientist

New:

  1. Support for some custom TFA Starwars packs
Stable1.2.7

Fixed:

  1. Potential NULL error
  2. Sell bug on servers using sqlite
  3. The 'Gift' menu not displaying all players

Warning:

  1. Zero´s RetroMiner resets materials on viewmodels for all players
  2. Skins on viewmodels dissapearing
  3. Special thanks to Sugarthecat 2nd

Fix:

  1. Update to the latest version of Zero´s RetroMiner!
Stable1.2.6

Fixed:

  1. Debug print
  2. Potential exploit
  3. Icons not working for self added materials
  4. Base skin not working for weapons using workarounds

Changed:

  1. Base skin now used in inventory preview if no skin is set

Added:

  1. Material Browser
  2. Folder search filter
  3. Material preview on model
  4. Can be used to check if material works on weapons

New:

  1. Gift Skin
  2. Inventory -> Right Click -> Gift
  3. Players can gift purchased skins to other players


Stable1.2.5

Fixed:

  1. Certain materials clipping trough the shop preview panel

New:

  1. Support for Team Fortress 2 Weapon Pack
  2. Auto blacklisted parts

  1. Support for Ballistic Shields
  2. Shield skins
  3. Applies skin on deployed shields
  4. Auto blacklisted parts

  1. 2 New Skins (Team Fortress 2) [textures included]
  2. Gold
  3. Ice

Don't forget to update the materials folder!

Stable1.2.4

Fixed:

  1. 'Client 1 overflowed reliable channel' kicking players
  2. Reduced Easy Skins net footprint

This would happen due to too many addons sending out net messages on 'PlayerInitialSpawn'

Stable1.2.3

Fixed:

  1. Selling 1 duplicate skin would remove all duplicate variants

  1. Error when giving player a single skin that he already owned
  2. When using 'Users' management tab

  1. Holstered Weapons
  2. Skin sometimes not showing

Improved:

  1. Menu is now draggable by menu admins

  1. Inventory skin selection now limits to 6 rows (scrollable)
  2. Skins could be out of bounds when more then 18 were owned for a weapon

  1. Editing global weapon selection
  2. Small delay between updating each skin to prevent network stuttering

New:

  1. Support for the new Credit Store
  2. Support for Resurrections Custom Weapons
  3. Spectating a player shows his correct weapon skins
  4. Special skins are now indicated in gold
Stable1.2.2

Fixed:

  1. Version Error due to using folder name
  2. People rename folders, oopsie :)
  3. Holstered Weapon Skins
  4. Only the player's skins were visible

New:

  1. Base Skin
  2. Set a base material that will be used by all weapons (default material)
  3. No more weapon materials needed in fastDL/workshopDL
  4. Advice: keep scope textures if those are separated
  5. Drastically reduces downloaded content size
  6. Significantly decreases join time

  1. 6 New Skins (from default gmod materials)
  2. Wireframe
  3. Shiny White
  4. Spawn Effect (Animated)
  5. Combine Shield (Animated)
  6. Jelly (Animated)
  7. Stasis (Animated)
Stable1.2.1

Fixed:

  1. ClearStatCache error when weapon was using a TFA workaround to set the skin
  2. Shop weapon preview showing path and appearing clickable

Changed:

  1. Shop & Manage Skins tabs
  2. increased opening speed
  3. color change

Improved:

  1. Create Skins
  2. Skin name has better auto formatting

New:

  1. Support for Xenin F4
  2. Support for SAM

  1. New version warning
  2. One time (session) notification will be shown to an admin opening the menu

  1. Support for 'Weapon Holsters with editor'
  2. enabled skins will now show on holstered weapons
  3. skins will respect blacklist rules

  1. Weapon names including skin
  2. Can be turned off
  3. Does not work for C++ weapons (HL2)
  4. EX: 'AK74' -> 'AK47 | Dark Matter'


Happy new year everyone!

Stable1.2.0

Fixed:

  1. Skin selection not auto closing when searching for weapons

Changed:

  1. Various button reskins
  2. Points display color
  3. Inventory small reskin

Improved:

  1. Small menu performance increase

Added:

  1. Changes for integration with Zero´s Vendingmachines

New:

  1. Weapon preview in shop (see the weapon before seeing the skins)

  1. easyskins_giveskin now accepts a category of skins
  2. Examples:
  3. easyskins_giveskin TheRekker360 DonatorSkins S.T.A.L.K.E.R "[TFA] Star Wars"
  4. easyskins_giveskin TheRekker360 AnimatedSkins S.T.A.L.K.E.R "[TFA] Star Wars"