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Emoji Circle

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Stable1.3.1
  1. Fixed an issue with surface.DrawPoly in the x86-64 version of the game
Stable1.3.0
  1. Fixed a typo that prevented bodygroups from being set on the model


  1. Improved camera position for model display



Stable1.2.9

New SERVER functions:


EmojiCircle.GiveEmoji(ply: Player or String, emojiname: String)

Give emoji to player. (Supports offline players)

ply: can be Player or SteamID64

emojiname: unique emoji identifier


EmojiCircle.TakeEmoji(ply: Player or String, emojiname: String)

Take an emoji from a player. (Supports offline players)

ply: can be Player or SteamID64

emojiname: unique emoji identifier


EmojiCircle.SyncEmoji(ply: Player, emojiname: String)

Sync player emoji availability between server and client

ply: Player

emojiname: unique emoji identifier




New сoncommands:


ec_give "steamid64" "emojiname"

Give emoji to player. (Supports offline players)


ec_take "steamid64" "emojiname"

Take an emoji from a player. (Supports offline players)




New SERVER hooks:


EC_PlayerUseEmoji(ply: Player, emojiname: String)

Called when a player uses an emoji

ply: Player who uses emoji

emojiname: unique emoji identifier


EC_PlayerBuyEmoji(ply: Player, emojiname: String)

Called when player purchase an emoji from the store

ply: Player who bought the emoji

emojiname: unique emoji identifier


EC_PlayerReceivedEmoji(ply: Player, emojiname: String)

Called when a player receives an emoji from the EmojiCircle.GiveEmoji function

ply: Player who got the emoji

emojiname: unique emoji identifier


EC_PlayerDeprivedEmoji(ply: Player, emojiname: String)

Called when an emoji is taken from a player by the EmojiCircle.TakeEmoji function

ply: Player who had his emoji taken away

emojiname: unique emoji identifier


EC_AdminGiveEmoji(admin: Player, sid64: String, emojiname: String)

Called when an admin give an emoji to a player.

admin: Player who gives emoji

sid64: Steamid64 who gets the emoji

emojiname: unique emoji identifier


EC_AdminTakeEmoji(admin: Player, sid64: String, emojiname: String)

Called when an admin takes an emoji away from a player

admin: Player who takes emoji

sid64: Steamid64 who has his emoji taken away

emojiname: unique emoji identifier




New configuration

EmojiCircle.Config.Admins

Table with admins groups who can execute admin commands

Stable1.2.8
  1. Fixed error when switching between categories


Stable1.2.7
  1. Gestures can no longer be used in the vehicle


Stable1.2.6
  1. Fixed an issue where the data folder was not created


Stable1.2.5
  1. Added a new language (Chinese Simplified). Thank Pathfinder_FUFU for the translation.
Stable1.2.4
  1. Block the use of emoji when a player is frozen
Stable1.2.3
  1. Now emoji cannot be used dead and in observation mode
Stable1.2.2
  1. Fixed an issue with the inability to change the menu button


  1. Use emoji area has been adjusted
Stable1.2.1

Corrected mistake:

"Gropus" to "Groups" in config file. Be careful and fix it for your emoji.

Stable1.2.0

This update adds gestures!


— Emotions are now divided into 2 categories:

  1. Emoji
  2. Gestures

(You can disable one of them if you don't want to use it.)


— Gestures can be displayed in first-person or third-person mode.

— Custom third-person support.

— Mouse lock when using gestures (configurable)