PivityGmodStore

Event Addon

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Gamer GarfolioPurchasedposted

Is there anyway to give GMs the ability to change the loadouts for events in game or is that only controllable through the files?

BingsAuthorposted

WooblyyyYes, in the config you can enable this by adding the jobs you want on one of the teams to `eventConfig.teamJobs` (the other team gets everyone who isn't one of these jobs), and then enable this event config by enabling `jobBasedTeams = true,` on each event

Wooblyyyposted

Is it possible to force certain jobs on to blue team and some jobs to red team? No matter if it will cause a missmatch in the balancing of the teams?

BingsAuthorposted

Southpaw Yes it would but I'm not sure how much of a good fit it would be

Southpawposted

Does this work in TTT?

BingsAuthorposted

ZuFy It should to - but if you run into troubles make a ticket and I'll solve it!

gamekiller 3.0 Depends on the event! If you are expecting a winning menu, make sure to enable that in the config of the event, in the addon config!

ZuFyposted

Does this work with xAdmin? I saw in the config that it lists ulx and serverguard.

gamekiller 3.0Purchasedposted edited

Hey one question, I recently bought the addon and I like it a lot, tho Im wondering how can I open the menu where you can give someone the prize, when the event was finished and a winner was choosen, as I have struggle to find it?

BingsAuthorposted

Sebastian The embankment isn't fully automatic, the event host has to remove the wall (I'd make the wall a fading door and toggle it) and you have to place the weapons on the floor manually. I might in future add a system to automatically place objects on the floor but it's a complicated task (as I have to take in terrain height & the dimension of the event). The UI automatically does the on-screen countdown for you however .

SebastianPurchasedposted

how do you make it so that events like embankment destroys the wall and spawns weapons, i only see set spawn 1 and 2 and then the prize. Im confused

BingsAuthorposted

Alface Product Sans :)

Alfaceposted

hey, what's the name of the used font?

Deltaaposted

Hello, is there any way to set up build-up phases? So that e.g. Build and Fight events where the players have 5 minutes to build something and then the PVP is activated.

Aws0mePurchasedposted

Bings I was referring to "Added support for Bricks Store credit's as a prize"

BingsAuthorposted

Aws0meIf you are referring to the prize message missing the ' its been sorted ;)

Aws0mePurchasedposted

credit's

BingsAuthorposted

LaserX Not currently, but essentially its sorts users into teams based on there jobs rather than at random :)

LaserXposted

Is there a demo video for that Star Wars Battle?

hl3Purchasedposted

NPC idea where players could spend cash to start an event and auto events would be awesome tbh.

BingsAuthorposted

Something I might be able to add fairly easily, ill look into it :)

UtopiaPurchasedposted

Agreed, would add a nice way for players to spend extra cash to maybe win something worth more.

Camper™Purchasedposted

YES! you should add what @pingu said!

Pinglposted

Would be cool if there is a way players can start an event via NPC or auto events that start without staff member to activate them.

BingsAuthorposted

@Shu | Pexie Whilst it works on Sandbox and TTT its best suited for RP gamemodes :)

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