Stable1.0.7
UPDATE
- Recoded logic when trying to sell crates to NPC that will potentially fix conflicting issue with crate being "too far away" while it was not.
Update file: lua/entities/ch_farming_buyer/init.lua
Stable1.0.6
UPDATE
- Fixed being able to kill NPC's after latest GMod update.
Updated file: lua/entities/ch_farming_buyer/init.lua
Stable1.0.5
UPDATE
- Updated default config. Changed recommendation for crate weight and crop worth (rate per gram).
- Updated 3D2D on crate.
Stable1.0.4
UPDATE
- Crops worth (the rate per gram) is now floats instead of integers. That means the randomized value will now have up to 2 decimals.
- It is still based on your configuration
CH_Farming.Config.CropsGramsWorth - The default config for prices has been updated to stabilize prices based on the new float system.
- Float Showcase
Stable1.0.3
UPDATE
- Added Spanish translation thanks to Goran
- Added easier NPC setup. Spawn through the Q menu and save all via a console command.
- Read instructions under "Installation & Content"
Stable1.0.2
UPDATE
- Added ItemStore Inventory support.
- Added functionality to stop being able to dig holes too close to each other/on top of each other.
- Added config
CH_Farming.Config.NearbyHoleDistanceto configure distance. - Added Turkish translation thanks to Wolflix
- Updated German translation.
- Improved spawn position for harvested crops in holes and plant sacks.
- Added a configuration for maximum plant holes one person can have/dig at once.
- Added config
CH_Farming.Config.PlayerMaxHoles
Stable1.0.1
UPDATE
- Added Xenin Inventory support.
- Adjusted planting cooldown in holes and plant sacks.
- Added German translation thanks to Deltaa
Stable1.0.0
Initial version.