PivityGmodStore

Farming (Grow Plants, Maintain Farm, Farmer Job, Sell Crops, Custom Models)

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Stable1.0.7

UPDATE

  1. Recoded logic when trying to sell crates to NPC that will potentially fix conflicting issue with crate being "too far away" while it was not.


Update file: lua/entities/ch_farming_buyer/init.lua

Stable1.0.6

UPDATE

  1. Fixed being able to kill NPC's after latest GMod update.


Updated file: lua/entities/ch_farming_buyer/init.lua

Stable1.0.5

UPDATE

  1. Updated default config. Changed recommendation for crate weight and crop worth (rate per gram).
  2. Updated 3D2D on crate.
Stable1.0.4

UPDATE

  1. Crops worth (the rate per gram) is now floats instead of integers. That means the randomized value will now have up to 2 decimals.
  2. It is still based on your configuration CH_Farming.Config.CropsGramsWorth
  3. The default config for prices has been updated to stabilize prices based on the new float system.
  4. Float Showcase
Stable1.0.3

UPDATE

  1. Added Spanish translation thanks to Goran
  2. Added easier NPC setup. Spawn through the Q menu and save all via a console command.
  3. Read instructions under "Installation & Content"
Stable1.0.2

UPDATE

  1. Added ItemStore Inventory support.
  2. Added functionality to stop being able to dig holes too close to each other/on top of each other.
  3. Added config CH_Farming.Config.NearbyHoleDistance to configure distance.
  4. Added Turkish translation thanks to Wolflix
  5. Updated German translation.
  6. Improved spawn position for harvested crops in holes and plant sacks.
  7. Added a configuration for maximum plant holes one person can have/dig at once.
  8. Added config CH_Farming.Config.PlayerMaxHoles
Stable1.0.1

UPDATE

  1. Added Xenin Inventory support.
  2. Adjusted planting cooldown in holes and plant sacks.
  3. Added German translation thanks to Deltaa


Stable1.0.0

Initial version.