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📦 gluapack — speedy loading times

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You can always read the reviews or discuss this product

BillyAuthorposted

The .dll/.so file

Nunu Goliathposted edited

which one ? Cause my partner have bought it, i dont have it on my account, also u should explain how to update on the description of the addon, we didnt found any information.


thanks a lot

BillyAuthorposted

There is only one file that needs to be replaced when updating

Nunu Goliathposted

Is GLUA Pack auto updating ? Or each update we need to download and replace files again

AnthonyPurchasedModeratorposted

please xor me 🥰🥰🥰

Michak89 [PL]Purchasedposted

Just got it, works like charm, would be great to see support for some at least simple encryption of .bsp file :)

BillyAuthorposted edited

Michak89 [PL] It was made using srcds x64!

Michak89 [PL]Purchasedposted edited

Does it support x64 srcds? If not, will it support?

BillyAuthorposted

Jellyton69 Yes I noticed this bug whilst playing TTT with friends. I'll get it fixed when possible. Thank you

Jellyton69Purchasedposted

I'm on a server that uses gluapack, however, when a lua file is saved live, that same lua file won't be sent to clients if the server changes map. It will however be completely fine on a full server restart.

BillyAuthorposted

Jay Stay tuned for January sales

JayPurchasedposted

Well I think I have to sell my kidney for this

BillyAuthorposted edited

CFC Servers If any addon AddCSLuaFile's a file too late for gluapack to pack it up, it'll still work and transmit as normal :)

CFC ServersPurchasedposted

Hello,


How does this script handle cl/shared scripts that rely on startup hooks like Initialize and InitPostEntity?

Will the scripts be run before those hooks are called?


Thanks

SynkPurchasedposted edited

I honestly think that the game devs should fix this problem officially. But idk if that would ever happen. I liked it before when it didn't show downloading x/x lua files and just froze the game then a player couldn't leave and it seemed to be faster unless thats just me. Id honestly probably rather this to be open source and have you hosting it for them be a subscription based service like that one person mentioned below. You might technically make more off of doing that because lots of server owners use managed game server hosting and wouldn't have a clue on how to set stuff like that up themselves. Like the subscription based service could have like different plans that give people different bandwidth allowances. But another question I have is when your getting stuff from the fastdl server the server is hosting does it work if you like 301 redirect to it or do you just reverse proxy it ?

Cliviposted

How would this compair to a 6GB download? Will it be able to handle that?

·• Sensy •·Purchasedposted edited

Thanks for the quick answer, for info https://servers.billy.enterprises/ isn't working in order to manage xeon and Xeon isn't even loading on server or checking on boot.

BillyAuthorposted

It will work fine

·• Sensy •·Purchasedposted

If I bought the addon with the wrong account ? But the xeon drm and the other addons of billys was activated with the right account ? Does the addon of the wrong account just won't work ?


I have two steam account, which owns the server, one for dev/buy/staff/exterior account, and one for playing (this one), and as a dumb i bought it on my playing one...

BillyAuthorposted edited

Gordon

1. gluapack overrides (almost) every Lua file with a snippet of Lua that is 16 bytes big. Gmod is not smart enough to realise that all of these files have the same hash and requests all of them from the server. It downloads almost instantly regardless. A player who has joined a gluapack server before already has the 16 byte file in the cache, therefore on average they only need to download 0 Lua files to join

2. I don't really understand this question.

3. Yes it does. Garry's Mod provides no way of deleting those files from Lua, and there is no way to tell Garry's Mod that this file has changed and needs to be redownloaded, therefore until we get a feature to deal with that (probably never) it will just linger. One solution is to use diffs but this is only really a half solution and would result in longer load times and higher costs

4. Your assumption is correct

GordonPurchasedposted

Had a few questions that may have already been answered in the FAQ that I am failing to understand.

  1. Why exactly does a person who has never joined a server with gluapack on it take longer than someone that hasn't? If two servers have identical content, ideally the load times would be the same (without gluapack of course), so why does joining one before make it faster than without?
  2. If gluapack doesn't cache the files, how does it download it in a few seconds? In the video the benchmark times were a few minutes to 58 seconds, so I am unsure why it wouldn't take the whole 58 seconds again if it's redownloading it all. (unless it was downloading sv stuff and I'm just stupid)
  3. If the client has to redownload it all, does the small amount of data (like what, <2 mb?) just sit there? In other words, some guy who joined a server who updated its content 100 times will have 200 MB of the same thing in a cache folder somewhere.
  4. If in the far future this addon does become a subscription based service, I'm assuming it won't cost anything for those who decide to self-host (since it's coming from them of course).

I just want to know more about the technical side of things more than anything. Thanks in advance

Yassine AlindorPurchasedposted

Give Glua pack to freeman :')

SyntraDeveloppementPurchasedposted

Nice job great addon thanks you billy your are a master of dev on gmod games :)

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