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[HUDHive] [DarkRP HUD] - Plaxus Collection

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You can always read the reviews or discuss this product

Oni | SLPurchasedposted

Really well done and definitely worth the $4. The quality level of Richard's scripts seems to surpass that of the other developers here.

richardAuthorModeratorposted

I need to buy the script otherwise I can't add the support, which I'll do sometime in the next few weeks. I've already bought a crapload of scripts this week to add support for other scripts.

[VRS] MrCraigTunstallPurchasedposted

Hey @Richard could you add overhead support for this please? https://scriptfodder.com/scripts/view/393

richardAuthorModeratorposted

I give all of the resources to make your own style. You just need to the images. (3 total), and make them whatever color you want. Would take 5 minutes tops. Or turn the background setting off and make a solid color (or with opacity).

i.do.not.carePurchasedposted

how about making a flat hud >:]

richardAuthorModeratorposted

Yeah I provided pictures of both.

FluxyNumeroA2Purchasedposted

Nvm Sorry ignore that it was just me not looking at Media closely xD

FluxyNumeroA2Purchasedposted

Looks good but any Pics of it when Hunger/Stamina/Level are all Turned off like a default DarkRP server? Thx!

richardAuthorModeratorposted

Going to be releasing an update to HH later tonight.

richardAuthorModeratorposted

lol well good :) I actually really like how this F1 menu turned out. it looks like my other products, but a little more detailed. Found a way to do some good shadowing, etc.

MahnutPurchasedposted

You got me all excited. :D

richardAuthorModeratorposted

Thanks :) actually about to release another one Im finishing up on. DarkRP F1 menu.

MahnutPurchasedposted

Alright, thanks a lot Richard. I love your HUD as much as i love any other work from you. Looking forward to see more projects done in the future.

richardAuthorModeratorposted

I'll fix it on the next update, probably just needs to be refreshed when the job change happens.

MahnutPurchasedposted

also when you change the profession , character animation remains the same. Ive become a hitman, and still see the citizen.

richardAuthorModeratorposted

If you did, it would throw the design off. I tried to focus it right on the head, but I didn't think people would want to see everything else, because the focal point is the head, and it doesn't really do much anyway. The only reason it's added to HUDs is for a visual effect. The only way I could see it being too small is if you're using a monster for a monitor size.

MahnutPurchasedposted

Richard, is there a way to make an animated character window bigger? so you could see more of a character.

richardAuthorModeratorposted

Sorry if they're annoying you lol. I just keep adding features.

--=[NWA]=-- Skittles9823Purchasedposted

Ahh yes, the new script update cycle, how beautiful to watch a script grow.

richardAuthorModeratorposted

Actually I just added it lol

MahnutPurchasedposted

Alright. Buying it!

richardAuthorModeratorposted

Ah. The player model. Next update.

MahnutPurchasedposted

i mean the animated representation of a character. Just like slickHUD.

richardAuthorModeratorposted

It already is animated. There's nothing else on it that really needs animation. The progress bars are animated, pulsing icons, and a few other things. No need to have panels do fade affects as most of them are always there anyway. It's about as animated as hud should be without going overboard.

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