RtSposted
Haha, that gave ma good laugh
Haha, that gave ma good laugh
Isn't it awkward when you post an update for a script before realizing that you accidentally updated the wrong script? To anyone who caught that, apologies.
Its all good Olivia, This system is worth 15 USD easily. I don't think 10 USD is going to break the bank for allot of people. Get better soon! Thanks for an amazing inventory system!
Due to circumstances unforseen, I'll have to raise the price of ItemStore from $7.50 to $10. I honestly didn't want to have to do this but unfortunately I was involved in a car accident earlier today and I need the money.
Oooh, I see what you mean. You'd have to extract M9K and modify it yourself to fix this unfortunately. In every lua file, there should be something called DefaultClip, you should set these all to 0.
You should create a support ticket os that it doesn't clog the comment
The ammo still dupes with M9K weapons.
"Need me to provide proof that my friend bought it?" Just fyi script sharing is strictly against the scriptfodder rules. Anyways, about the ammo, it seems to depend on the weapon. Is the ammo being duplicated? Try with the most recent version and seeing if the ammo gets duplicated, I recall fixing this in an older version.
Bought the script anyways <.<
Need me to provide proof that my friend bought it? This isn't one of those "Oh, my friend bought it but I have it leaked!" No, he bought it for HIS server which he shut down. Do you just want me to get him to ask you?
Buy the script.
Is there a way to make it so that when you pull a weapon from your inventory, it doesn't give back EXTRA ammo?
pl.Inventory:HasItem( item_class ) pl.Inventory:TakeItems( item_class, amount )
What is the function to check and remove from the inventory. for Example if you sold an item from your inventory to an npc.
itemstore_pickup
What's the inventory pickup swep's name so I can add it to the legal items on darkrp?
itemstore_savebanks
How do you save banks with beta version?
I wanna thank everyone who's been helping translate ItemStore. You guys are awesome. The sudden outpouring of help from the foreign GMod community is pretty neat to see!
nvm, I found it. For those that don't want to dig and need the ENT/SWEP for loadouts, it's itemstore_pickup.
SO umm.. what's the swep? I don't see it in any of the documentation. So I can add it to the default items for loadouts.
You can though? If a shipment is higher then the stack limit, you can't pick it up obviously.
You can't pickup stacked shipments. Js
Yes. You can.