PivityGmodStore

ItemStore - Inventory for DarkRP

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  1. Delayed inventory creation by a second to ensure that ranks get properly loaded.
  1. Fixed a lag exploit
  1. Putting a weapon class into itemstore.config.DisabledItems will now disallow pickup of that weapon
  2. Hotfix 2018-03-06: Fix a bug that prevented picking up weapons
  1. Fixed SaveOnWrite failing to save anything but the first pickup when a bunch of items are picked up at once
  1. prop_physics support. Disabled by default, enable in itemstore.config.DisabledItems.
  2. ServerGuard support. Untested because I don't have a copy of ServerGuard.
  3. Hotfix #1 (2017-09-02): Sanity checks to ensure wiremod users don't create errors.
  4. Hotfix #2 (2017-09-06): Fuck wiremod
  1. Added an inventory checker (itemstore_checker) for CPs / cops
  2. Removed a debug message whenever a new container was created
  1. Fixed EnableInvholster causing Lua errors when disabled
  1. Fixed an issue where shipments would become bugged and no longer able to be interacted with when someone attempted to pick up one that was stacked over the stack limit
  2. Other miscellaneous Lua error fixes and various sanity checks
  3. Hotfix #1 (2017-01-22): Fixed shipments being totally broken, whoops!
  4. Hotfix #2 (2017-01-26): Delay inventory setup to the frame after player initialization so that rank modifications can happen
  5. Hotfix #3 (2016-01-28): Fixed a bug that caused trading to often become totally nonfunctional
  6. Hotfix #4 (2016-02-03): Fixed a typo that broke weapons when you had gun licenses enabled
  1. Add itemstore.config.EnableInvholster to enable or disable /invholster
  2. Reverted a change to shipment code that forced players to wait until the shipment was "spawned" before pocketing, may resolve issues some were having which made shipments uninventoryable.
  3. Fixed a typo that shouldn't have errored anyways but did for some people (???)
  4. Added sanity checks in networking code to help diagnose problems some people are experiencing
  1. Fixed a typo that broke PickupsGotoBank
  2. Fixed SaveOnWrite not saving when you pickup, use or drop an item.
  3. Fixed shipment not giving enough ammo
  4. Removed a debug print when saves happen, whoops
  5. Fixed shipments not working with non-weapons again
  1. ItemStore 3.0 is OUT OF BETA!!
  2. ItemStore 2.0 is no longer distributed in the zip. Please see the versions page for older version if you wish to remain on these versions (but they will no longer be supported if you decide to do this)
  3. itemstore.config.MigrateOldData config option. Set this to true if you are an existing 2.0 user using text data to migrate existing data. BE SURE TO BACK UP YOUR DATA FOLDER BEFORE DOING THIS THOUGH!! The migration process is destructive. If you used MySQL on the old system
  4. Fixed a couple little typos with the container callback system
  5. Added new support system for easy diagnosis of issues when contacting me through support tickets
  6. Fixed spawned_weapon not working with ammoless weapons
  7. Fixed spawned_weapon duplicating ammo again
  1. Fixed weapons not giving ammo when used from the inventory
  2. Fixed shipments not giving reserve ammo if used from the inventory while the weapon was already equipped
  3. Fixed clipless weapons like grenades not showing the correct ammo amount when used from the inventory
  4. Fixed shipments being able to be picked up before they are finished spawning
  5. Added itemstore.config.SplitWeaponAmmo configuration option. Will cause spawned_weapon stacks to give their ammo in increments instead of all of it on the first use.
  6. Fixed clip ammo overriding current clip if equipping a weapon that is already equipped.