Stable1.8.2
Updated 2016-02-22 18:54
- Added Client hook HUDDrawVoice Arguments: PanelWidth, PanelHeight, Player Draw a player's voice notification panel
- Player colours now more closely match their team.
- Map vote weighting system is now more likely to give every map a chance.
- Fixed a text-alignment issue in the vote system caused by an arbitrary undocumented change in the latest gmod update.
Stable1.8.1
Updated 2015-09-01 15:25
- Fixed a map vote visual glitch with a low vote count and high player count.
- Vote system no longer counts bots.
- Fixed a delay opening F2 menu when the player has high latency.
- Reduced Deagle spread.
- Reduced AWP unscoped spread.
- Increased Fists damage.
- Fists now apply more force to team mates.
- Fixed a rare error when deploying Fists.
- Fixed waypoint text disapearing when returning non-nil to a HUDPaint hook. (Eg, custom huds)
- Added convar jb_wardencontrols [Default 1] Allow Warden Controls menu.
- Added convar jb_mapvote_weighted [Default 1] Use weighted vote system. This helps new or less-known maps appear on the vote more often. Best with a large number of maps.
- Added convar jb_mapvote_extendlimit [Default 2] Number of times a map can be exended. 0 for infinite.
Stable1.8.0
Updated 2015-07-18 20:45
- It is now more obvious that dead player's team chat is sent to all other dead players.
- Vote system now handles long map names properly.
- Vote system now properly removes prefixes for map names.
- Vote system now includes map icons.
- Vote system now has an "Extend Map" option.
- Fixed a visual bug with vote system's vote counter with a high number of players and low number of votes.
- Scoreboard now displays rounds remaining.
- Added default KOS zones for: ba_jail_corridor, ba_jail_electric_aero_v1_1, ba_jail_laser_v4b
- Added hook CLIENT HUDDrawWeaponSwitch Arguments: Weapon, Index [Number - Position in Menu], Highlighted [Bool] Draw an element for the weapon switch interface.
Stable1.7.4
Updated 2015-04-23 19:49
- Guard's "[Use] to mark Rebel" is now more reliable.
- Guards can no longer mark rebels when dead.
- A message is printed to console when a rebel is marked, including reason.
- Rebelling prisoners must now be in guard's line of sight to be marked rebel. Excludes warden.
- Added !guardban and !guardunban ULX commands to ban and unban a player from the Guard team. NOTE Banned players can still become guard if all players online are banned.
- Fixed a potential server hang when selecting multiple random prisoners to be guards.
Stable1.7.3
Updated 2015-04-17 17:50
- Fixed an error preventing guards from pressing Use to mark a prisoner as rebel under certain circumstances.
Stable1.7.2
Updated 2015-04-17 03:53
- Prisoners no longer see "mark as Rebel" prompt.
Stable1.7.1
Updated 2015-04-16 22:57
- Added simple rebel system.
Stable1.7.0
Updated 2015-03-29
- Changed how rounds are networked, potentially fixing a recent issue with networking round timer and warden.
Stable1.6.2
Updated 2015-02-18 21:50
- Fixed an exploit allowing a prisoner to act as warden.
- Convar jb_showkoszones now works as expected.
- Convar jb_showprisonerguns now works as expected.
Stable1.6.1
Updated 2015-01-29
- Bug-fix related to Warden controls
Stable1.6.0
Updated 2015-01-29 00:25
- Added convar jb_weapon_damagescale [Def 1] Scale all damage dealt by default weapons.
- Added convar jb_showkoszones [Def 1] KOS zones are visible.
- Player's footsteps are now silent when crouching or walking slowly.
- Weapons can now be picked up with the Use key. This will drop weapons carried in the same slot.
- Improved AWP and Scout's scope mechanics.
- Improved scope material.
- TargetID has been moved to allow clearer aiming.
- Dropped weapons now retain their colour.
- Warden Control weapon now displays instructions when equipped.
- Guard queue now updates when the team selection menu is opened.
- Improved team selection menu.
- Improved warden selection menu.
- Improved last request prompt.
- Extra arguments to the "!lr" command are now automatically added to the prompt.
- Added Warden Controls window.
- Warden can now enable friendly fire for prisoners.
- Warden can now enable player collisions between prisoners.
- Warden can now disable prop interaction (picking up props with E) for prisoners.
Stable1.5.1
Updated 2015-01-08 23:55
- Added convar jb_weapon_recoil (Default 1) to enable custom recoil pattern
- Added convar jb_weapon_movespread (Default 1 ) to enable inaccuracy while moving