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Mining (Skills, Crafting, Stats, Sell Minerals, & Custom Models)

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Stable1.1.3

UPDATE

  1. Removed ch_mining_config_xp.lua from config files since the configs are in the main file already.
  2. Switched to using math.floor instead of math.Round on level percentage to avoid saying 100% when almost there.
  3. Fixed the position of the XP bar by a pixel.
  4. Added the ability to only show the mining hud (minerals and xp on screen) after earning XP.
  5. Enable with CH_Mining.Config.OnlyShowHUDOnXPEarn
  6. Determine how long it shows for with CH_Mining.Config.HUDShowTime
  7. This disregards the need of having the pickaxe or jackhammer equipped to show HUD if enabled.
  8. Added the ability to enable/disable players deducting their own skills after upgrading them.
  9. Config CH_Mining.Config.AbilityToDecreaseSkills
  10. Removed MaxLevel config from skill config as that is now automatically detected.
  11. Skills now start at level 0 instead of 1.
  12. It makes more logical sense to do it this way.
  13. That also means that the config for skills have a new starting point, 0.
  14. Added a config to allow paying to reset your skill points.
  15. Config CH_Mining.Config.EnableSkillResetButton will enable a button in the skill menu.
  16. Use config to set the price CH_Mining.Config.SkillResetPrice
  17. Added a config to refund all skill points or go to starter when paying to reset.
  18. Use config CH_Mining.Config.RefundAllSkillPointsOnReset
  19. Allocated less bits when networking skills as it seems unlikely anyone will have 4 billion points or levels.
  20. Changed AcceptInput to Use on NPC entity.
  21. Added a button to auto full the sell/send amount of minerals to your maximum.
  22. Removed DarkRP dependencies and added support for all gamemodes.
  23. New notification function.
  24. Currency system. Set your currency with config CH_Mining.Config.Currency
  25. Included text wrap function from DarkRP thanks to FPtje

Please be aware of the skill config changes when updating! A fresh install is recommended with this update!

Everything is still saved. It is simply the change that skills start at 0 instead of 1 that matters in the configs!