PivityGmodStore

Nexus Inventory - Skins, Rarities, Stats, Admin Panel, Bank, Stashs

(7)(40)

You can always read the reviews or discuss this product

MasterKillsPurchasedposted

Really nice inventory system! I would suggest adding some additional features, for example the ability to split item stacks with right click and merge them via drag & drop, which would be really helpful for better inventory organization.

ShamsterAuthorposted edited

snxw There is now weapon / item stacking

ShamsterAuthorposted

check my bio buddy

DexsirkoPurchasedposted

Thanks you. Has you a discord so i can talk to you about sommes question of intégration, so it will be eayer for me

ShamsterAuthorposted

yes

DexsirkoPurchasedposted

Hello, does your addon support Zero's Stuff, which save a custom states, such as item store & xenin.

ShamsterAuthorposted

It won't support helix as it doesn't support the player having different characters, the inventory will just stay the same across characters.

emeryt2137posted edited

it have TFA support and work on helix?

snxwPurchasedposted edited

Nevermind, saw it's compatable

XaZPurchasedposted edited

Would be great to have more option/config over the rarity system!


here some exemple:

-be able to custom stats that we can configure for each weapon we decide to add (or keep original stats/rarity system if the weapon is not added)

-change the price on the rarity upgrade

-be able to restrict certain rarities level to some rank/players

ShamsterAuthorposted edited

no - you could easily code the functionality for yourself just take a look at the documentation tab

Ric0 IIposted edited

hello I have a question is there an option in your inventory that when a player dies with items in the inventory they fall out of it or something like that?

ShamsterAuthorposted

its compatible

The Humble Potatoposted edited

Is this compatible with TFA or CW2 base?

snxwPurchasedposted

can you make it so items can stack

ShamsterAuthorposted edited

No if you want void unbox to show the weapon stats you would have to edit void unboxing yourself - but you can edit the data such as stats and rarity of a weapon through the GiveItem function

SergeantPurchasedposted

Sorry for asking again but I want to be sure before buying the addon. Can we make hundreds of different weapons each with a different combination of stats, skins, etc? And will they be suitable for a case opening addon (e. g. Void Cases). I want my players to unbox perma weapons with rarities and then upgrade them by time.


I know I'm asking for too many things but this addon seems to have tons of great potential.


Best regards.

ShamsterAuthorposted

they save

Rexxorposted

Do the upgrades on the weapon save or do you have to keep buying them? Thanks

ShamsterAuthorposted

Sergeant Yes you would have to set data on the entity (check out the documentation tab) which you want to be permeant and then in the spawned_weapon module write an if statement around the RemoveItem function to make it only be called if the weapon isnt permeant

SergeantPurchasedposted

is it possible to make some weapons perma?

snxwPurchasedposted

the default half life 2 weapons

ShamsterAuthorposted

snxw Send the link to the weapon base plez

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