Notice
If you are looking for support you should instead create a support ticket.
Blankposted
Hey Crap-Head. Would there be any chance you could make the Defib compatible for TTT?
Jackposted
Could you add a animated bar on screen for the time left when you are dead? That would be great.
The ragdoll entities are only there while the player is unconcious and has to chance to be reviewed. If they're revived the ragdoll entity is removed again, and so is it if the player dies and respawns.
Are players clientside ragdolls or serverside? if serverside is there an option for clientside ragdolls only or won't that work because of the "moaning" state?
ah cool :D
ah ok., sorry posting that here, I thought they didn't really need a support ticket and just thought I'd say them here but yeah, plus I don't wanna bombard people with support tickets, but I'll do that.
Is there anyway this could maybe be compatible with NLR SPZones V2?
I know this is compatible with NLR Enforcer for DarkRP but is there anyway it could maybe one day be compatible with the SPZones one? I'm not using the enforcer one because of the reviews on that one saying people could clear their own zones.
Also 1 other thing, I have this and the Scientific Police mod, but when someone is revived or someone uses the !arevive command, for some reason a corpse spawns after their revived, am I missing something on my end? or do I need to change something on this mod or the other one? (If you want me to make a support ticket for that issue then just let me know)
Hey
Currently the injuries system only supports being enabled or disabled via CH_AdvMedic.Config.EnableInjurySystem - you cannot specify which jobs can get injuries and which can't. This can easily be added though.
With death notifications I assume you mean the life alert messages on screen? Those are shown to paramedic teams, aka the teams you put in CH_AdvMedic.Config.AllowedTeams - They're also only shown if the player that dies has purchased a life alert.
Additionally there is options such as CH_AdvMedic.Config.LifeAlertNotifyMedic to enable/disable notifications about life alert calls and CH_AdvMedic.Config.AutoLifeAlert to automatically give everyone a life alert and disable the item from the F4 menu.
Hello, I am interested in buying this addon, but I do have a few questions. Is their a way to set it to where certain jobs are disabled from the injures and death notification? I am looking to use this on my alien server. So i would like for it to work for all the humans. But disable it for any of the alien jobs?
stopher99posted
I saw a comment below about Xenin Deathscreen cards, but it wasn't fully explained. Are Deathcards still able to appear onscreen properly and allow for the respawn animation?
Kommandant Jutposted
Does this support scripts that have character deletion if the character isn't revived?
Two questions. Can you pick up the health and armor kits with an inventory addon such as itemstore, and secondly can you disable the death screen? I have a third party deathscreen and I don't want them to conflict
Thanks !
Yeah, sure
I will add this to my todo list and add it as config options in the next update (min and max value randomized on revival)
GawrRposted
Hey, this is possible to add an option to choose a value ( min ~ max ) of hp when the player get revived ?
Actually all player get revive and just go to a normal life instead of go to hospital to have care.
Æthelbriddposted
Is it possible to move player bodies with your script? Im asking because im interested in buying it.
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