PivityGmodStore

Paramedic Essentials (Defibrillators, Health Kit, Injuries & Custom Models)

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You can always read the reviews or discuss this product

Crap-HeadAuthorposted

Caner Hey, sure!

I've sent you a coupon code in your private messages :)

Crap-HeadAuthorposted

Hey Caner

This feature already exists and has a config option to change the chat command as you wish :)

Crap-HeadAuthorposted

Hey Blank

This will not support TTT, sorry.

Blankposted

Hey Crap-Head. Would there be any chance you could make the Defib compatible for TTT?

Jackposted

Could you add a animated bar on screen for the time left when you are dead? That would be great.

Crap-HeadAuthorposted

|DC| Drewbie Serverside prop_ragdoll entities.

The ragdoll entities are only there while the player is unconcious and has to chance to be reviewed. If they're revived the ragdoll entity is removed again, and so is it if the player dies and respawns.

|DC| DrewbiePurchasedposted

Are players clientside ragdolls or serverside? if serverside is there an option for clientside ragdolls only or won't that work because of the "moaning" state?

ZinkrodunPurchasedposted

ah cool :D

Crap-HeadAuthorposted

Zinkrodun No worries. A ticket will help me remember this and contact the developers needed to add compatibility.

ZinkrodunPurchasedposted

ah ok., sorry posting that here, I thought they didn't really need a support ticket and just thought I'd say them here but yeah, plus I don't wanna bombard people with support tickets, but I'll do that.

Crap-HeadAuthorposted

Zinkrodun Please open a support ticket for both of those requests/issues :)

ZinkrodunPurchasedposted

Is there anyway this could maybe be compatible with NLR SPZones V2?

I know this is compatible with NLR Enforcer for DarkRP but is there anyway it could maybe one day be compatible with the SPZones one? I'm not using the enforcer one because of the reviews on that one saying people could clear their own zones.


Also 1 other thing, I have this and the Scientific Police mod, but when someone is revived or someone uses the !arevive command, for some reason a corpse spawns after their revived, am I missing something on my end? or do I need to change something on this mod or the other one? (If you want me to make a support ticket for that issue then just let me know)

Crap-HeadAuthorposted

Hey Popcorn

Currently the injuries system only supports being enabled or disabled via CH_AdvMedic.Config.EnableInjurySystem - you cannot specify which jobs can get injuries and which can't. This can easily be added though.

With death notifications I assume you mean the life alert messages on screen? Those are shown to paramedic teams, aka the teams you put in CH_AdvMedic.Config.AllowedTeams - They're also only shown if the player that dies has purchased a life alert.

Additionally there is options such as CH_AdvMedic.Config.LifeAlertNotifyMedic to enable/disable notifications about life alert calls and CH_AdvMedic.Config.AutoLifeAlert to automatically give everyone a life alert and disable the item from the F4 menu.

stopher99 Sorry for the late reply, but any deathscreen card will likely conflict with this addon.

PopcornPurchasedposted

Hello, I am interested in buying this addon, but I do have a few questions. Is their a way to set it to where certain jobs are disabled from the injures and death notification? I am looking to use this on my alien server. So i would like for it to work for all the humans. But disable it for any of the alien jobs?

stopher99posted

I saw a comment below about Xenin Deathscreen cards, but it wasn't fully explained. Are Deathcards still able to appear onscreen properly and allow for the respawn animation?

Crap-HeadAuthorposted

Kommandant Jut No, I'm not really aware of any scripts that deletes characters on death. If there are some out there, it's possible this could be added.

Kommandant Jutposted

Does this support scripts that have character deletion if the character isn't revived?

Crap-HeadAuthorposted

Logic XXVI Yes, it supports both ItemStore and Xenin. And no, you cannot disable the death screen, sorry.

Logic XXVIPurchasedposted

Two questions. Can you pick up the health and armor kits with an inventory addon such as itemstore, and secondly can you disable the death screen? I have a third party deathscreen and I don't want them to conflict

GawrRposted edited

Thanks !

Crap-HeadAuthorposted

Yeah, sure Just Oscar.

I will add this to my todo list and add it as config options in the next update (min and max value randomized on revival)

GawrRposted

Hey, this is possible to add an option to choose a value ( min ~ max ) of hp when the player get revived ?

Actually all player get revive and just go to a normal life instead of go to hospital to have care.

Crap-HeadAuthorposted

WubsI don't have a server to test this on, and on a local server there are no problems with this, however it should be simple to allow the killer to move bodies with their physgun with FPP.

Æthelbriddposted

Is it possible to move player bodies with your script? Im asking because im interested in buying it.

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