PivityGmodStore

Paramedic Essentials (Defibrillators, Health Kit, Injuries & Custom Models)

(20)(394)

You can always read the reviews or discuss this product

Stable1.2.7

UPDATE

  1. Recoded how spawning/removing/detecting ambulances work. It's a lot more optimized now.
  2. Fixed scaling issues with hospital and ambulance UI on very small resolutions.
  3. Moved all design configs to it's own file medic_config_design.lua
  4. You can now promote players back to their "previous" job if they are revied and demoted on death.
  5. Config is CH_AdvMedic.Config.PromoteToPreviouslyJobOnRevive
  6. For example if you demote your mayor on death, then it will promote him to mayor again if he is revived.
  7. Renamed common variable.
  8. Removed the remaining code from the default lights and sirens. Sorry, it was deprecated anyways.
  9. Recharge station now properly respects DistanceTo3D2D config for drawing 3d2d on screen.
  10. Fixed a bug with recharge stations where it would possibly decrease charges when it should do the opposite.
  11. Recoded the recharge stations to use entity network variables instead of NW vars.
  12. Fixed a lot of notifications that didn't respect the NotificationTime config.
  13. Removed unnecessary loops and replaced with more optimized solution.

There are lot of changes in this version (good changes!), so I recommend doing a fresh install when updating.