PivityGmodStore

Police Armory Locker (Lockpicking, Weapon Armory & Custom Models)

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Crap-HeadAuthorposted

Hello Mr. ArrowKey

The addon only supports one armory. So no, sorry.

Mr. ArrowKeyposted

Hey, are you able to set up more than 1 locker?

maxoubisoucoperfieldPurchasedposted

quel son l’arme de base mis en place avec celui-ci

xLomble77Purchasedposted

A suggestion for the next update again sorry x). Add a possibility to disable the steal for a item.

xLomble77Purchasedposted

I don't open a ticket for that, but can you for the next version add a support for Billy's Logs ?

Crap-HeadAuthorposted

Please open a support ticket if you have problems.

cedrico172Purchasedposted
good evening how to remove the armuria because I am one in too much thank you for your answer.




Crap-HeadAuthorposted

Utopia I don't think it is possible for the lockpick to do that, even though it's a smart idea.

The DarkRP lockpick is restricted to only "run" on door entities. So it wouldn't register if you click on an armory entity, as it isn't considered a door by DarkRP.

I will look into the best way of doing it, and implement some solution for the next update :)

UtopiaPurchasedposted edited

Crap-Head Ah I see. That would be a nice compromise.

Or maybe if the armory detects the default lockpick trying to be used it brings out the armory lockpick.

Crap-HeadAuthorposted

Utopia Using the default lockpick like that would not work, unfortunately.

There's a lot of code for my custom lockpick to function with the armory. I had an idea of letting users pull out the custom lockpick while having the default lockpick out (with a key on the keyboard).

So for example if you equip the default lockpick, you can by pressing "L" equip the custom lockpick and visa versa.

UtopiaPurchasedposted

Crap-Head Having the different lockpick just for the armory is the only part of this addon I don't like honestly, an option to use the default lockpick instead would be fantastic.

Crap-HeadAuthorposted

Mika32 armor is already added by default. There are two items for that. Item names are "armor_100" and "armor_50" in the default config.

Mika32Purchasedposted

Are you going to add Armor in the armory ? Crap-Head thank you,

Crap-HeadAuthorposted

Handi

Yeah. You use the lockpick that comes with the script to lockpick the armory. The lockpeek addon overwrites the default lockpick, so there will be no conflicts between the two addons.

Handiposted

will this work with other mods that change lockpicking like "lockpeek" mod?

Crap-HeadAuthorposted

Yeah, you can delete/add any weapon in the configuration.

As long as your SWRP derives from the DarkRP gamemode, then this will work.

Funtimedoomposted

Got a question if I wanted to use this for SWRP could I replace wepons in the locker with TFA star wars wepons

Crap-HeadAuthorposted

Restriction per item it is then.

Update is being worked on ;)

UtopiaPurchasedposted

Specified per item is the way to go imo Crap-Head

Crap-HeadAuthorposted

I am currently working on my own restriction system for items. It has been split into categories, and you can restrict a certain item category to the jobs you'd like.

CH_Armory_Locker.TeamsEntTypes[ "pistol" ] = { "Civil Protection", "Police Officer", "SWAT" }

It looks like this, and you can see here that the "pistol" category can be retrieved by those three jobs. The current categories are: pistol, smg, rifle, shotgun, sniper, ammo, health and armor.

I would like some opinions on this. Are categories fine or should I make it specified per item? I am uncertain if you guys want to specify jobs for EVERY item that you have, as that could be time consuming.

Also I have added an option to completely disable job restrictions, as well as an option to hide restricted items. This is all up to the server owner to configure.

Mika32Purchasedposted

Can you make it compatible with Job Ranks System Customizable ?

Crap-HeadAuthorposted

Currently working on restricting the types of items to specific jobs. So you can restrict rifles, pistols, health, armor, etc to a selection of jobs.

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