Stable1.5
- Optimizations and general code cleaning
- Added 2 TTT rounds: Disguised mode and Sudden death
- Fixed roles that TTT assigns appearing for a split second when round starts (Finally to myself to do this)
- Fixed a small error if you joined server while a round was going on
- Rounds left now stays over map change so now PRs can happen for example every 2 maps
- Added PowerRounds.NextPR value for checking if oncoming round is a PR (Info in sv_powerrounds.lua line 24)
- Added another argument to PlayersEnd function which includes if the person was a winner
- Added a global hook "PowerRoundEnd" which includes these values: table of the round, table of winners and table of losers
- Added RunCondition function which you can use to block rounds from automatically happening for example on specific maps
- Changed 2nd argument of PlayerUpdate, it's now 3rd one and 2nd is the type of update
- Added ClientStart and ClientEnd functions
- Slightly changed how Shuffle deathmatch works
- Added a hard-coded fix for the text in top left being out of screen for the people that didn't change the config to fix it