adrien.646posted
Si une personne va trop vite elle paye l'amande mais si elle a pas asser d'argent que ce passe t'il ?
Si une personne va trop vite elle paye l'amande mais si elle a pas asser d'argent que ce passe t'il ?
@Pazda, thanks lmao.
@Jean and @tagghor thanks for your advices. Actually there is no system like this and this is not planned, maybe in the future but not yet. Thanks anyways.
Une idée comme ça : https://scriptfodder.com/scripts/view/172 Ajouter un support à ce script ;)
Hello, is it possible that radars remove points or permit this addon ? https://scriptfodder.com/scripts/view/3152/v130-driver-license-system
This looks sick as hell!
@disabled 15 years old sheepie, I must take this seriously ? Lmao aha.
@EthyS before the update which was available yesterday the script was working only on the DarkRP gamemode. Now you can use it on gamemodes like Sandbox or something like this, there will just not be some things (as the money because there is no money in gamemodes like Sandbox ofc). For gamemodes like Perp, Santos etc., if they work with the DarkRP base this can work (but I can't promise you because I don't know how it is coded), else in the worst case yeah this can work but any money system will not be involved.
Does this just work with Darkrp? Or will it work on other gamemodes.
Such as NS,Perp,Santos?
GetVelocity():GetLength() with some hammer units to meters magic and a custom model has never been cheaper
don't take it seriously good job on the script
V1.1 UPDATE: See the Versions tab for more informations! I hope that you like the addon with the update!
I speak in English because this is an English website, maybe you should learn Scriptfodder rules and get a look at the Knowledge base where there is some messages like "This is an English website. So please write your posts in English". Then you can not let a bad review because I don't want to do an update when you ask for a shitty thing that you can do if you can type a server console command and if you are smart: you must take the addon you bought how it is. As I know, you have no problems with it (don't try to tell me that you encounter some problems), and the script you bought seems deliver the goods. I hope that you like the script how it is so, but the review you let has been deleted. Finally, do not try to answer at my message, this is not a debate or something like this, I just wanted to prevent you nicely.
Merci de me répondre en francais quand je parle francais. Et tu ne veux pas t’embêter très bien je vais noter en fonction de ce que j'ai :)
Good idea of using both addons if you want to do that. Yeah I am very sorry but this isn't a manual fine, I never thought about this system. Yeah I totally know that the speed limit value is shit because the speed limit changes depending to where you are, but this is the only way I found: make a radar tool for configuration with some big boxesand with some speed limits inside will really take too much time to code and, for every server owner, to configure. Then, this may take unstable resources.
The next update will be available in few hours/days (72h maximally from now on), with some interesting features that you will like I hope. Thanks for all your comments, though!
just put an unlimited amount of speed so it doesnt fine them since I personally do that since I dont like the idea of it auto fining them in a realism rp because if a cop catches you speeding irl he will actually stop you and give you the ticket. I just put it at an unlimited ammount and depending on the area of the map you are in bases what speed you go. I also use the fining system by to bad for you instead of a manual fine if he ever added that.
@Mika32 You can edit the configuration file and edit the value when you want then save the file directly, or just go on your server console then type Diablos.RS.SpeedLimit <value (by example Diablos.RS.SpeedLimit 35), this will change this directly. I don't intend to add that in a frame in-game because it will represent many lines for not much feature (you can do it with little logical knowledge).
@BOB In the next update which will be available during this week, there will be the possibility in the configuration file to put all governement vehicles that can't be fined. This is just the vehicle that can't be fined, not due to emergency lights but near your idea.
There should be a feature where if the police have their lights on or something similar they shouldnt get fined as they may be on an emgergency call
Possible de pouvoir régler in game la vitesse sur le radar à main pour al prochaine update ?
@II_PYRO_II I dont think so dude ;D Example: Billy's Logs I have many servers, and I hate ScriptEnforcer for that. There are a lot of anti-leak forms
There is no realism by using that. A radar detects automatically the speed then the fine will be automatically put to the caught guy.
I agree it would be nice to be able to put the fine manually
There is no way and I don't think a manual fine is a good idea because I don't see the point of using this
Is there a way to disable automatic fining for the speed gun? This way the police officer can actually initiate a traffic stop and fine the driver manually.
@sim242 yes its because the speedometer is using real speed at vel_factor 2 while vcmod and im sure this is probably running on like 1.1 for example so if you set the vel_factor to 1 or just play with it until they are the same it should work
I have no idea xD I know that they both display mph. Is there any specific vehicle speedometers you'd recommend?
Are you sure that the other speedometer works with the same function and with the same MPH/KMH system ? I am pretty sure that my system works perfectly with good rigorous calculations.
I bought a speedometer to go with this but the speed gun detects a higher speed than the speedometer shows :S Do you have a speedometer to go with this for accuracy?