PivityGmodStore

Raid Hook

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You can always read the reviews or discuss this product

BobbleheadAuthorposted

Each hook is tied to a player. If the player dies or they try to shoot a new hook, it removes their old hook.

kindred008Purchasedposted

After shooting them, do they disapear after a certain amount of time? I dont want hundreds of hooks on my map?

BobbleheadAuthorposted

I'm not sure I understand that one. Open a ticket and we can talk.

beachbugyPurchasedposted

Could you release a version that does not include the sticking to the wall. so the hitbox and player model are aligned. I would give up realism for balanced pvp.

BobbleheadAuthorposted

It's not a config option but I can tell you how to do it in a support ticket. I've helped someone else with this already.

Demeposted

@bobblehead If I am to buy this, I assume It is easy for me to change the models.

WorldWide SnowPurchasedposted

Hi! I just bought this addon and it is very good.

One problem is though that I've noticed is that if multiple users are using the hook at the same time, they end up switching. Could you please help with this?

BobbleheadAuthorposted

Moving the hitboxes is one of the major problems. From a code standpoint it's impossible to edit a player's hitboxes without recompiling every player's models.

beachbugyPurchasedposted

Im no coder so I don't know if this would work but could make it so the 3rd person hitbox is were the character can be seen so its just about pvp friendly. As a temp fix.

BobbleheadAuthorposted

I am actually very unoptimistic about getting the animations to work in the future. It seems there are some very large differences between animating oneself vs animating another player, and I can't quite figure out how it all works.

-𝑃 𝑍- Ze͠niţhPurchasedposted

hey question, in a later update would the animation play on other players? For now you face the opposite direction and you stay facing that direction in 3rd person, first person is fine

BobbleheadAuthorposted

All of those things are part of this script besides from the time-based vanishing. Players can only have one hook active at a time so it remains until you shoot another one.

Zackyoposted

Ohh! Could you make it so that you shoot a rope, then other players can climb on it aswell? That it kinda works like a ladder that you can deploy by yourself, that vanish after X amount of minutes?

blueposted

I like the banner man.

BobbleheadAuthorposted

It is, if you feel like it, but it's not a config option. It wouldn't be too hard to change in the code.

#AttachePurchasedposted

possible to change models?

BobbleheadAuthorposted

It's just the sound effects (and the icon if you're using TTT). If you don't already have one, I recommend making your own workshop content pack. You may place the materials/models from this script in that pack. :)

TuckerPurchasedposted

This is awesome, can you add workshop content? Thanks :D

BobbleheadAuthorposted

With some custom coding, you could make the grappling hooks fire with middle mouse button and an ammo system, rather than using the SWEP.

suduraposted

Haven't bought it yet but I'm wondering if there's a way to add "Rope Bolts" as an alt-ammo to Crossbows, fired with Mouse3 or something, akin to Tomb Raider. Or a way to swap mode on the Crossbow with Mouse3 (not to mention making these limited, if they aren't already)

BobbleheadAuthorposted

I don't think I understand your first question.

As for the second question, no I don't think I can make that happen. :(

BobbleheadAuthorposted

You can see the third person view in the link in the lower part of the description, but here it is again:


coltposted

Damn, those Siege vibes. Nice work.

[Fr]Nyhuposted

can we have a video demo to see what its looks on third personn ? ^^

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