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SH Detector (DarkRP)

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Stable1.2.1
  1. Fixed possible error related to the Jammer
Stable1.2.0

Added the Jammer (sh_detector_jammer). This entity jams signals around it. Trying to use the Detector within range of a Jammer will not work; the Detector will display "Signal Jammed". The Jammer must be destroyed for the Detector to work again.

You can adjust various settings about the Jammer in lua\entities\sh_detector_jammer\config.lua Developers: you can use the SH_DETECTOR_JAMMER:IsJammed(pos) function to determine whether the position is within Jammer range.

Stable1.1.0

This update is optional! You are not obliged to install this update as it only brings minor features.

  1. Added a beep sound feature which beeps faster depending on the player's distance to the closest detected entity. The option enabling that feature is PlayBeepSound and is true by default. You can change the sound file, volume and pitch with the BeepSoundInfo option.
  2. Added a light emission feature where light comes from the detector's screen, which is good for dark areas. The option enabling that feature is EmitLight and is true by default. You can change the light intensity and size with the LightIntensity and LightDistance options.
  3. Added DrawPulseCircle option (default true) - this option allows you to decide if you want the detector to display a pulsing circle on detected entities.
  4. Added DrawDistance option (default true) - this option allows you to decide if you want the detector to display the distance between the player and detected entities.
Stable1.0.0b
  1. Fixed worldmodel issue
Stable1.0.0

Initial version.