PivityGmodStore

⛏️ Simple Mining System [Mine - Smelt - Craft]

(39)(49)

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Stable7.6.16 v2

Fix

  1. Error on join caused by text not being loaded yet (might not be fixed, just let me know as i have not tested this)

Added

  1. Way to smelt ores at different rates (blank or nil defaults to 3 seconds)

Upload everything except your config file to update, if you want to set custom smelt times add a line in your smsrocks area

SMSRocks["Copper"] = {
Color = Color(255,50,50),
Value = 5,
Difficulty = .60,
Material = nil,
XPReward = 1,
CustomRockModel = nil,
CustomRawOreModel = nil,
CustomRefinedOreModel = nil,
MineRefined = false,
Smelttime = 3,

}

Stable7.6.16

Fix

  1. Loaded Orebag sooner
  2. Armor2 model being the healthkit model
  3. Removing an ore from the config no longer causes errors if someone had it in their orebag (it removes it)

Added

  1. Command to save both refineries and crafting tables (for those of you who dont want players to be able to buy them
  2. Text above refinery and crafting table
  3. Ability to create multi tier crafting (added bronze and tin to default ores)
  4. Ability to change the raw ore model and refined ore models for each ore
  5. Ability to change the mining location rock model per rocktype
  6. Bronze crafting Recipee
  7. Ability to make refined ores from other refined ores
  8. Ability to mine the refined version of an ore instead of the raw for each ore (so you can mine diamonds and not have to smelt the diamonds into diamond bars )

If you have any issues with these changes please put in a support ticket and i will try to take care of them asap Any more suggestions please drop a support ticket

Multi tier crafting requires making a new rock type and setting its name and custom models to the item you want. then just don't place that rock type in the map (ie a rock type named "gun shaft" then create a recipe for "gun shaft" and set "ore" to true. when you create a gun shaft and hit e on it it will go into your refined ores (and can be used in another recipe)

SMSRocks["Bronze"] = {
Color = Color(250,200,0),
Value = 30,
Difficulty = 0,
XPReward = 5,
}

SMS.Recipes["Bronze"] = {
displayname = "Broze Bar",
model = "models/mining/metalbar.mdl",
needed = {"Copper", "Tin"},
weapon = false,
ore = true,
SortOrder = 22,
XPReward = 5,

}

Stable7.5.16

Initial version.