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SpawnPointManager • DarkRP, Helix, Nutscript & Sandbox

(10)(99)

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Stable1.7.5
  1. (Added) Chinese language support, thanks to *qwertyuiop*
Stable1.7.4
  1. (Bug fixes) Helix: Factions/Classes List


Stable1.7.3
  1. Bugfix (Gamemode Sandbox)
  2. Spawn points could not be deleted reliably


Stable1.7.2
  1. Language support added
  2. Brazilian Portuguese (https://www.gmodstore.com/users/metzy)


Stable1.7.1
  1. Bugfix
  2. World spawn points are automatically loaded in the spawn list when the menu is reopened
Stable1.7.0
  1. The code has been adjusted to support an upcoming SPM DLC
Stable1.6
  1. You can now set spawn points for entire job categories
  2. The spawn priority is: Job Spawn > Job Category Spawn > Default Spawn > Map Spawn
  3. Language support added
  4. Polish
Stable1.5
  1. Experimental feature added
  2. It is now possible to enable a setting that prevents props from being spawned within a defined radius around designated world spawns
  3. If you encounter any issues or have suggestions for improvements, please feel free to reach out!
  4. This feature may be moved to a DLC in the future, focusing on creating and configuring zones

Stable1.4

--------------------------------------------------[Note]----------------------------------------------------
Unfortunately, it was necessary to change the data structure,
spawn points saved before this version will no longer be loaded and must be re-placed
---------------------------------------------------------------------------------------------------------------


  1. Players now spawn in the direction (horizontal angle) in which the spawn point was saved
  2. As requested by some, this has now been implemented so that players no longer spawn and, for example, look at a wall
  3. The direction the hologram is facing when a spawn point is added is now saved for the respective spawn point


Stable1.3
  1. Nutscript & Helix error fixed
  2. Script error regarding the tool's hologram
Stable1.2
  1. Bugfix (DarkRP)
  2. If a player is arrested, SPM spawns do not "override" jail positions
Stable1.1
  1. The option to set the default spawn (worldspawn) has been added in all gamemodes
  2. The spawn priority is: Job Spawn > Default Spawn > Map Spawn
  3. The tool hologram now adjusts its color according to the job's color
  4. Language support added
  5. Turkish (https://www.gmodstore.com/users/shazam)
  6. Spanish (https://www.gmodstore.com/users/2I7wU8F1S-yVk9MqOJ01Fw)
  7. Bugfix
  8. The tool name was displayed incorrectly