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Trabaho Lab - Medic System (Dark RP compatible)

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Stable3.0.0
  1. Add new model file for The Lab
  2. Add The Lab Pharmacy module for DarkRP
Stable2.0.4

#Model Fixed a small issue where the model faced away from the player after spawning. Only file affected by this update is lab_main.lua -> replacing this with the new one should fix the problem already.

Stable2.0.3

#Model Added new laboratoy model which i had created

#Vgui Vgui now opens with an animation

#Power Improved how the power,cpu and monitor handle the cooldown time

Stable2.0.2

#Cleanup Found that entities belong to the entities.lua file and should be managed from one file. Therefore i've added a separate entities file and removed the darkrp_module part. If you already manage all entities from the_lab within your entities.lua this should not affect you. Otherwise you can get the entities from https://code.md6.ch/?docs=the-lab/entities.

Stable2.0

Major updates

-Clean loading structure of all files ( remade ) -Tottaly new laboratory -Added monitoring and cpu's to the lab for additional combinations -The darkrp setting are now included in the addon -> the_lab\lua\darkrp_modules\labitems\sh_init.lua -Added spanish Language ( thanks to ChupaCabras)


Bugfix

-Fixed bug where whenn multiple Labs have been spawned all got the same value of items.

Stable1.3.3

Bugfix

Made some changes to the name apearing on the lab + shop entity + in the Lab Vgui.

Stable1.3.2

Bugfix

Fixed a bug with the shop Vgui and the warning popup. Sorry about that.

Stable1.3.1

Bugfix

Fixed a bug where the lab had opened the gui to the player which owned the end instead of the player klicking "e" on it.

Stable1.3.0

GUI

  1. Completely new Interface Shop + Lab


Config

  1. I have added a new init script to initialize the variables - means please check the old and new config


Highlighting

  1. Items in the Lab will now turn green
  2. The Medication ingrediants will now also turn green when there are enough


Language

  1. You can now change the names of the medications ( aspirin etc...)
Stable1.2.0

GUI

  1. Made some changes to the GUI - Shop and


Language

  1. Added French language support - Thanks to Charlie


Highlighting

  1. If enough items of a kind for a medic are in the lab it will turn green


Production

  1. The production state will now immediately change if you select a medic
Stable1.1.0

Added screenresolution support on these files:

  1. lua->autorun->client->the_medic_lab.lua
  2. lua->autorun->client->the_medic_popup.lua
  3. lua->autorun->client->the_medic_shop.lua
  4. lua->autorun->client->fonts.lua


Renamed some items with a better name


How to update :

  1. copy/backup your the_lab->lua->autorun->the_medic_config.lua file to your local machine
  2. Copy the whole the_lab folder to your server and replace everything
  3. replace the the_medic_config with your old config file
  4. Your done
Stable1.0.0

Initial version.