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The Opium Factory (drug cooking)

(6)(145)

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Stable1.1.1
  1. Fixed full packer causing bottles to be not usable
Stable1.1.0
  1. Added a new timer for the packer, so you can make cook process last longer. (may benefit the economy)
  2. Added a new config option, so you can adjust the pack time.
Stable1.0.9

Side update.

  1. Added all the entity list for darkrp in a txt.
  2. By Erik.
Stable1.0.8
  1. Fixed a potential bug, if you placed the bottle on two packers at the same time, you could dupe the bottles.
Stable1.0.7
  1. Fixed a lua error caused by the health system in the heater.
Stable1.0.6
  1. Last patch this week.
  2. Fixed a big bug, that caused bottles not to be fillable, when used on a reused barrel.
Stable1.0.5
  1. Added a new config option, so you can sell your opium by pressing E on the opium pack, instead of walking over to a npc.
Stable1.0.4
  1. Added a new bool value to the barrel.
  2. Added some bool turns that were missing.
  3. Added some new bool turns.
  4. Added some new checks in the heater.
  5. You can only use one heater now.
  6. Sorted a bug that could cause the barrel not to be reuseable.
  7. Added a new overhead display for the npc, taken from ahshop3.
Stable1.0.3
  1. Did so barrels now reset and can be reused.
  2. Fixed a bug that caused the heaters to be able to cook the barrels even with no gas.
  3. Fixed a bug that, so you could only add 1 gas bottle to the heater, after it running out.
  4. Added a check, when the barrel is cooked the heater stop cooking automatic.
  5. Added a check, so the heater will no longer run after running out of gas.
  6. Plussed a value, so the gas can't go in minus anymore.
Stable1.0.2
  1. Added new models.
Stable1.0.1
  1. Added the workshop link.
  2. Converted all images to png.
Stable1.0.0

Initial version.