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The Vault (Raid, Crack, Gold, Escape & Sell)

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Stable1.2.5ff
  1. Added workshop content link in the readme.txt.
Stable1.2.5f
  1. Re-added a config option.
Stable1.2.5
  1. Optimized the collisioncheck.
  2. Removed the loop with the Tick hook, and placed collision check in the gold bars ENT:Initialize(), so it only run once.
Stable1.2.4
  1. Added timer IsValid check, if the OnRemove function should fail.
  2. Remade and shortened the code of the cop/player amount if checks in the vault cl_init, which should work more optimal now.
  3. Instead of having 2 loops, 1 for cop and 1 for player-count, lordi merged them into one loop, less code used.
  4. Moved content of the client folder, and placed it in the vault cl_init.
  5. These updates where done by lordianders.
Stable1.2.3
  1. Fixed a small bug, with guide notes, showing more messages. (added a check in the crack tool)
Stable1.1.2
  1. Added new guide notes (to show when the vault is being cracked etc)
  2. Boolean of the vault is now turned through the crack tool.
  3. Removed some code and checks that isn't needed anymore.
  4. Add a new config option, for the crack timer.
Stable1.1.1
  1. Optimized the vault code.
  2. Added a timer.Pause(), in the player and cop counter, instead of just a returning end in the vault count, which keep the timer running.
  3. Removed some if checks that isn't needed anymore.
  4. Added a missing font.
Stable1.1.0
  1. New spawn and save system.
  2. Added new weapon, to assist in raid.
  3. Organized and optimized the code.
  4. Added no collide to the gold bars (so they can't be used to crash server)
  5. Added a timer that remove gold bars, after x amount of time.
  6. Remade guide notes, so they are no longer in the draw function.
  7. Added content to the workshop.
  8. Added so the vault and exchanger freeze on spawn.
Stable1.0.1
  1. Sorted if statements.
Stable1.0.0

Initial version.