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TTT - Bomb Scenario [BIG UPDATE!]

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nerzlakai96Authorposted

It is possible, but after the bomb has been planted, it makes it very hard for detectives/innocents to defuse the bomb if they don't see the bomb spots and don't know where to go.

BlankPurchasedposted

Could it be possible to only show the bomb sites during round preparing and always show it to the traitors?

nerzlakai96Authorposted

HeySpooky1197, thank you for your idea, i never thought about that. Currently you can set the Bomb Scenario as an event every x TTT-Rounds set in config, but i will add it in another update :)

Spooky1197posted

Hey nerzlakai96 - would it be possible to have randomized rounds when the bomb is available instead of a set round?

BohnePurchasedposted

Very Nice!

nerzlakai96Authorposted

There is currently no UI update planned in the future, but i will add it definitely to my suggestion-list and release it in an other big update :)

ObitusPurchasedposted

Is there gonna be a UI update any time soon? The bomb icon looks fine but the alerts look aweful. Can we expect a future update?

nerzlakai96Authorposted

The bomb is randomly given to a traitor, so it depends on him whether he plants the bomb or not. Its not possible to plant the bomb "automatically" after a certain time, it would break the game mechanism.

AvernusPurchasedposted

no, as in the bomb auto plants. I find it annoying that it displays the countdown and shows the sites, but the T almost never plants.

nerzlakai96Authorposted

@Avernus Do you mean spawns for traitors, detectives and innocents on round begin?

AvernusPurchasedposted

perhaps you could add an option for it to auto spawn at one of the bombsites?

nerzlakai96Authorposted

It does not have built in support for cs maps, but you can easily set the bomb spots in config.lua file :)

MoleMadPurchasedposted

Does this have built in support for CS maps?

Gamestoryposted

help! Can i make other gamemode? not only TTT

nerzlakai96Authorposted

Thanks Beqrd, i will add it to the suggestions and take care of it :)

Beqrdposted

The idea is excellent, however I'd love to see a randomized chance this round (plugin) will be triggered. Like a special round of sorts, it would keep the innocents and detectives on their toes (as long as they know it's a special round).

nerzlakai96Authorposted

The spawns are still the same because these are determined by the mapfile itself. It turns TTT into CSS as soon as the bomb gets planted, otherwise it's just normal TTT.

Theodoreposted

So it basically turns TTT into counter-strike with random spawns?

.#posted

This is no longer TTT then.

nerzlakai96Authorposted

thx Lapin, i gets fixed ASAP

LPN64posted

That's in the rules,

LPN64posted

stop using global vars

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