PivityGmodStore

Underdone RPG

(26)(79)

You can always read the reviews or discuss this product

DaddyDrewPurchasedposted

I suppose that's a way to run off potential customers, assume that they downloaded it from somewhere else.

*Therealdill12*posted

also what I meant to say was are you able to add custom player models or does it need an addon such as pointshop.

*Therealdill12*posted

oh thanks. well when I do hopefully you'll answer my question.

The CommanderAuthorposted

@Therealdill12 Considering you haven't purchased it you don't get any support.

*Therealdill12*posted

Hey How do you add custom player models? do I just add in pointshop 2 so players can buy the models from there?

The CommanderAuthorposted

Almost forgot all about that. It should be back in.

DawsenPurchasedposted

Will the Intellect/ crafting speed be back in 1.2.3 update?

The CommanderAuthorposted

So it might be about a week away.

The CommanderAuthorposted

I want this 1.2.3 update to be a good update, so plenty of fixes and additions are being added.

8ZPurchasedposted

when is the new update coming? I'm waiting for the NPC editor.

The CommanderAuthorposted

This gamemode works in Single Player just fine. If you have lots of weird addons installed though it may cause issues. (This is true with most gamemodes)

8ZPurchasedposted

Oh and does this not work if you only put the gamemode clientside and run SP?

8ZPurchasedposted

41st purchase, expectations high :) Will post review after I get this working

DaddyDrewPurchasedposted

In response to what the Dev has said. When I get the new code on my server. I will check that said things are fixed... and will update my review.

The CommanderAuthorposted

And now the map editor is fully fixed for the next update.

The CommanderAuthorposted

@DaddyDrew The skills etc saving and removing them on the hot bar has been fixed now anyway for the next update. (Always watch the Trello) As you said in your review "It is clear to me now that "The commander" has other things he is working on and does not intend to put much effort into this script any more." I never said I wasn't going to put "effort" into the script, it just takes time because I have to juggle my work load and a full time job and all that junk.

The CommanderAuthorposted

@DaddyDrew has I stated below there is no issues at all placing NPCS using the dev command. Issues only happen when you try to place props. But you should be using PAC3 to place props. If you are getting errors when placing npcs then that is something new and you should have made this more clear. You have been one of my most difficult customers I have had to deal with because you refuse communication.

DaddyDrewPurchasedposted

What he is not telling you that he told me, was that you have to place things in one go. When I told him I tried to remove some entities, the addon gave me an error. He said he knows. He gave that as justification as to why it wasn't working. I wasn't going to flame or say anything bad. But to me it seems like "The Commander" Is on a money grab... He showed little interest in wanting to help me work through my issues such as bugs I reported to him. I reported an issue about the hotbar and his response was, "It doesn't happen on my computer so I don't know what to tell you." Also everytime he talks to people, he acts like he is a god among man. Quote: "I don't think that guy realizes who I am", saying that about someone who was running a server he joined. If you can accept what I have written and decide to purchase, that is up to you. I am only warning you as to what I have issue with. I will change my review if bugs are corrected.

The CommanderAuthorposted

It all depends on the npcs you want to use, I know the ones from say Half Life Renaissance addon work perfectly fine. Placing the npcs is still the same method as the old UD using the console command ud_dev_editmap

8ZPurchasedposted

I'm looking foward to buy this gamemode. I think we'll be hosting this by next month or so.

8ZPurchasedposted

So is it easy to add custom NPCs or SNPCs right? Will it still be possible to edit its health/damage etc.? And how does the NPC placement system work? When working with the old underdone(when it was still free) I had to go into a text file and do stuff.

The CommanderAuthorposted

You only have to play the "props" wooden boxes etc in one go, although I do most of the "prop" placing in PAC. (PAC can place world props) You can edit NPC's at anytime you want. This is why the review is flawed.

8ZPurchasedposted

Do you really have to place all props/spawns in "one go" as mentioned in a review?

bluebull107posted

Dang, someone isnt happy lol

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